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How many copies did Cooking Simulator VR sell?

Estimated copies sold
≈ 43k–70k
$237k–$638k after Steam's cut $431k–$981k before Steam's cut
from 2k reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Cooking Simulator VR and predicted how it would do from its 8 similar games. Every figure here, including Cooking Simulator VR's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 3k–10k
best case 746k (Cooking Simulator)
Games like Cooking Simulator VR

A typical game among these

≈ 3k–10k copies

≈ $24k–$89k after Steam's cut

from ~122 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

Best case: Cooking Simulator at ≈ 568k–923k copies, ≈ $3.1M–$8.4M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 32 reviews in their first month; the range was 20 to 2k.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Simulation (8 of 8) and Cooking (6 of 8).
The winners
Winners here lead with Simulation + Cooking, priced around $17. The breakout hits carry First-Person + Realistic + Sandbox; a typical game here doesn't.
When they shipped
The similar games span 2016 to 2024, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Cooking Simulator
2019
Est. copies
≈ 568k–923k
162x vs typical
SteamSpy 500k–1M
Est. revenue
$3.1M–$8.4M after Steam's cut $5.7M–$12.9M before Steam's cut
$19.99
20k reviews
Very Positive
SimulationCooking
Fast Food Simulator
2024
Est. copies
≈ 245k–398k
81x vs typical
SteamSpy 200k–500k
Est. revenue
$1.0M–$2.7M after Steam's cut $1.8M–$4.2M before Steam's cut
$14.99
10k reviews
Very Positive
SimulationOnline Co-Op
VR The Diner Duo
2016
Est. copies
≈ 18k–30k
3.6x vs typical
SteamSpy 50k–100k
Est. revenue
$75k–$201k after Steam's cut $136k–$310k before Steam's cut
$14.99
437 reviews
Very Positive
Asymmetric VRVR
Pizza Master VR
2020
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$4k–$12k after Steam's cut $8k–$18k before Steam's cut
$8.99
70 reviews
Very Positive
ActionCasual
Rags to Dishes
2020
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$22k–$59k after Steam's cut $40k–$91k before Steam's cut
$19.99
161 reviews
Very Positive
SimulationCasual
Counter Fight
2016
Est. copies
≈ 9k–15k
1.8x vs typical
SteamSpy under 20k
Est. revenue
Free
Free
221 reviews
Very Positive
SimulationCasual
Counter Fight: Samurai Edition
2017
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
Free
Free
82 reviews
Very Positive
SimulationAction
Grill on Wheels
2024
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
Free
Free
42 reviews
Mixed
SimulationCooking

Sizing up your own game? See how many copies games in its genre usually sell before you build it.