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How many copies did Runeverse: The Card Game sell?

Estimated copies sold
≈ 14k–23k
from 580 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Runeverse: The Card Game and predicted how it would do from its 8 similar games. Every figure here, including Runeverse: The Card Game's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 166k–1.2M
best case 4.8M (Inscryption)
Games like Runeverse: The Card Game

A typical game among these

≈ 166k–1.2M copies

≈ $1.3M–$14.4M after Steam's cut

from ~11k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Inscryption at ≈ 3.7M–6.0M copies, ≈ $20.3M–$54.6M after Steam's cut.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 2 to 20k.
The genre you'd be entering
These games
The similar games share Card Game (6 of 8) and Card Battler (5 of 8).
The winners
Winners here lead with Card Battler + Card Game, priced around $20.
When they shipped
Only 1 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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