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How many copies did Lairchitect sell?

Estimated copies sold
≈ 2k–3k
$1k–$4k after Steam's cut $2k–$5k before Steam's cut
from 64 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Lairchitect and predicted how it would do from its 8 similar games. Every figure here, including Lairchitect's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 219k–426k
best case 636k (Mechabellum)
Games like Lairchitect

A typical game among these

≈ 219k–426k copies

≈ $1.2M–$2.9M after Steam's cut

from ~9k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is Simulation (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Mechabellum at ≈ 485k–788k copies, ≈ $2.0M–$5.4M after Steam's cut.

What their first month looked like
About half the games that made it here had over 4k reviews in their first month; the range was 529 to 11k.
The genre you'd be entering
These games
The similar games share Simulation (4 of 8) and Auto Battler (3 of 8).
The winners
Winners here lead with Mechs + Auto Battler, priced around $15.
When they shipped
The similar games span 2018 to 2024, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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1.7x vs typical
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StrategyManagement
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≈ 249k–405k
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RPGStrategy
Mechabellum
2024
Est. copies
≈ 485k–788k
2.3x vs typical
SteamSpy 1M–2M
Est. revenue
$2.0M–$5.4M after Steam's cut $3.6M–$8.3M before Steam's cut
$14.99
20k reviews
Very Positive
StrategyMechs
Teamfight Manager
2021
Est. copies
≈ 146k–238k
SteamSpy 500k–1M
Est. revenue
$402k–$1.1M after Steam's cut $730k–$1.7M before Steam's cut
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Luck be a Landlord
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≈ 287k–467k
SteamSpy 200k–500k
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Sizing up your own game? See how many copies games in its genre usually sell before you build it.