Sign in
wishvane

How many copies did Soul Device sell?

Estimated copies sold
≈ 372–605
$510–$1k after Steam's cut $928–$2k before Steam's cut
from 15 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Soul Device and predicted how it would do from its 8 similar games. Every figure here, including Soul Device's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 5k–52k
best case 352k (Have a Nice Death)
Games like Soul Device

A typical game among these

≈ 5k–52k copies

≈ $25k–$295k after Steam's cut

from ~439 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

Best case: Have a Nice Death at ≈ 268k–436k copies, ≈ $1.8M–$5.0M after Steam's cut.

What their first month looked like
About half the games that made it here had over 128 reviews in their first month; the range was 28 to 7k.
The genre you'd be entering
These games
The similar games share Action Roguelike (7 of 8) and Rogue-lite (5 of 8).
The winners
Winners here lead with Action Roguelike + Hack and Slash, priced around $25.
When they shipped
The similar games span 2014 to 2025, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Blade Assault
2022
Est. copies
≈ 57k–93k
5.2x vs typical
SteamSpy 200k–500k
Est. revenue
$282k–$757k after Steam's cut $512k–$1.2M before Steam's cut
$17.99
2k reviews
Mostly Positive
ActionRogue-like
Have a Nice Death
2023
Est. copies
≈ 268k–436k
25x vs typical
SteamSpy 200k–500k
Est. revenue
$1.8M–$5.0M after Steam's cut $3.3M–$7.6M before Steam's cut
$24.99
11k reviews
Very Positive
Action RoguelikeHack and Slash
An Amazing Wizard
2025
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$13k–$34k after Steam's cut $23k–$52k before Steam's cut
$11.99
154 reviews
Very Positive
Early AccessCombat
Flinthook
2017
Est. copies
≈ 29k–47k
1.9x vs typical
SteamSpy 100k–200k
Est. revenue
$120k–$321k after Steam's cut $217k–$494k before Steam's cut
$14.99
843 reviews
Mostly Positive
Action RoguelikeIndie
99 Levels To Hell
2014
Est. copies
≈ 34k–55k
SteamSpy 200k–500k
Est. revenue
$47k–$125k after Steam's cut $85k–$193k before Steam's cut
$4.99
606 reviews
Mixed
IndieArcade
Nightmare: The Lunatic
2024
Est. copies
≈ 7k–11k
SteamSpy under 20k
Est. revenue
$32k–$85k after Steam's cut $57k–$130k before Steam's cut
$16.99
272 reviews
Very Positive
Action RoguelikeHack and Slash
ReversEstory
2021
Est. copies
≈ 2k–4k
SteamSpy under 20k
Est. revenue
$3k–$9k after Steam's cut $6k–$13k before Steam's cut
$4.99
93 reviews
Very Positive
Action RoguelikeMetroidvania
Nongunz: Doppelganger Edition
2021
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$14k–$38k after Steam's cut $25k–$58k before Steam's cut
$12.99
158 reviews
Mixed
Action RoguelikeRoguevania

Sizing up your own game? See how many copies games in its genre usually sell before you build it.