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How many copies did Time Gap Puppies sell?

Estimated copies sold
≈ 198–322
$217–$584 after Steam's cut $395–$899 before Steam's cut
from 8 reviews (8 user reviews)
Only 8 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Time Gap Puppies and predicted how it would do from its 8 similar games. Every figure here, including Time Gap Puppies's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1k–5k
best case 12k (スペルトナエル)
Games like Time Gap Puppies

A typical game among these

≈ 1k–5k copies

≈ $2k–$15k after Steam's cut

from ~80 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

None of the 8 similar games are hits.

Best case: スペルトナエル at ≈ 9k–15k copies, ≈ $23k–$61k after Steam's cut.

What their first month looked like
About half the games that made it here had over 27 reviews in their first month; the range was 11 to 59.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Bullet Hell (5 of 8) and Rogue-lite (4 of 8).
The winners
Winners here lead with Rogue-lite + Bullet Hell, priced around $9.
When they shipped
Only 3 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See how many copies games in its genre usually sell before you build it.