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wishvane

How many copies did Time Gap Puppies sell?

Estimated copies sold
≈ 211–343
$232–$623 after Steam's cut $421–$958 before the cut
from 8 reviews (8 user reviews)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Time Gap Puppies out and predicted the genre from its 8 similar games. Every figure here, including Time Gap Puppies's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1k–5k
best case 11k (スペルトナエル)

None of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 1k–5k copies
≈ $2k–$16k after Steam's cut
from ~80 reviews
Best case
≈ 9k–14k copies
スペルトナエル · ≈ $21k–$57k after Steam's cut
The genre you'd be entering
The launch
The games that made it here had roughly 11 to 42 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
Your set
Your set clusters on Bullet Hell (5 of 8) and Rogue-lite (4 of 8).
The winners
Winners here lead with Rogue-lite + Bullet Hell, priced around $9.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

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Time ManagementBullet Hell
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4.5x vs typical
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HexTD
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Early AccessStrategy
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Sizing up your own game? See what its genre can realistically do before you build it.