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How many copies did BandRoll sell?

Estimated copies sold
≈ 3k–4k
$1k–$4k after Steam's cut $3k–$6k before Steam's cut
from 104 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid BandRoll and predicted how it would do from its 8 similar games. Every figure here, including BandRoll's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 248k–945k
best case 2.9M (Beat Saber)
Games like BandRoll

A typical game among these

≈ 248k–945k copies

≈ $1.7M–$14.4M after Steam's cut

from ~12k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Beat Saber at ≈ 2.2M–3.6M copies, ≈ $12.1M–$32.5M after Steam's cut.

What their first month looked like
About half the games that made it here had over 5k reviews in their first month; the range was 3k to 24k.
The genre you'd be entering
These games
The similar games share Rhythm (8 of 8) and Music (7 of 8).
The winners
Winners here lead with VR + Rhythm, priced around $20.
When they shipped
The similar games span 2015 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Melody's Escape
2016
Est. copies
≈ 200k–325k
SteamSpy 200k–500k
Est. revenue
$549k–$1.5M after Steam's cut $998k–$2.3M before Steam's cut
$9.99
5k reviews
Very Positive
Music-Based Procedural GenerationRhythm
Spin Rhythm XD
2023
Est. copies
≈ 105k–171k
SteamSpy 200k–500k
Est. revenue
$578k–$1.6M after Steam's cut $1.1M–$2.4M before Steam's cut
$19.99
4k reviews
Overwhelmingly Positive
RhythmMusic
Quaver
2022
Est. copies
≈ 425k–691k
SteamSpy 200k–500k
Est. revenue
Free
Free
17k reviews
Very Positive
RhythmFree to Play
Rhythm Doctor
2025
Est. copies
≈ 671k–1.1M
2.3x vs typical
SteamSpy 500k–1M
Est. revenue
$3.7M–$9.9M after Steam's cut $6.7M–$15.3M before Steam's cut
$19.99
27k reviews
Overwhelmingly Positive
RhythmMusic
EZ2ON REBOOT : R
2022
Est. copies
≈ 156k–253k
SteamSpy 200k–500k
Est. revenue
$1.9M–$5.2M after Steam's cut $3.5M–$8.0M before Steam's cut
$44.99
6k reviews
Very Positive
RhythmAction
Audiosurf 2
2015
Est. copies
≈ 295k–480k
SteamSpy 200k–500k
Est. revenue
$1.2M–$3.3M after Steam's cut $2.2M–$5.0M before Steam's cut
$14.99
6k reviews
Very Positive
MusicRhythm
DJMAX RESPECT V
2020
Est. copies
≈ 867k–1.4M
3.0x vs typical
SteamSpy 1M–2M
Est. revenue
$11.9M–$32.1M after Steam's cut $21.7M–$49.3M before Steam's cut
$49.99
35k reviews
Very Positive
RhythmMusic
Beat Saber
2019
Est. copies
≈ 2.2M–3.6M
6.5x vs typical
SteamSpy 2M–5M
Est. revenue
$12.1M–$32.5M after Steam's cut $22.0M–$50.0M before Steam's cut
$19.99
76k reviews
Overwhelmingly Positive
VRRhythm

Sizing up your own game? See how many copies games in its genre usually sell before you build it.