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How many copies did BandRoll sell?

Estimated copies sold
≈ 2k–4k
$1k–$4k after Steam's cut $2k–$6k before the cut
from 104 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left BandRoll out and predicted the genre from its 8 similar games. Every figure here, including BandRoll's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 238k–930k
best case 2.9M (Beat Saber)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 238k–930k copies
≈ $1.6M–$14.9M after Steam's cut
from ~12k reviews
Best case
≈ 2.2M–3.6M copies
Beat Saber · ≈ $18.1M–$48.6M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Rhythm (8 of 8) and Music (7 of 8).
The winners
Winners here lead with VR + Rhythm, priced around $30.
The era
The games you compared span 2015 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Melody's Escape
2016
Est. copies
≈ 192k–312k
SteamSpy 200k–500k
Est. revenue
$528k–$1.4M after Steam's cut $960k–$2.2M before the cut
$9.99
5k reviews
Very Positive
Music-Based Procedural GenerationRhythm
Spin Rhythm XD
2023
Est. copies
≈ 102k–165k
SteamSpy 200k–500k
Est. revenue
$559k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$19.99
4k reviews
Overwhelmingly Positive
RhythmMusic
Quaver
2022
Est. copies
≈ 404k–657k
SteamSpy 200k–500k
Est. revenue
Free
Free
17k reviews
Very Positive
RhythmFree to Play
Rhythm Doctor
2025
Est. copies
≈ 640k–1.0M
2.3x vs typical
SteamSpy 500k–1M
Est. revenue
$3.5M–$9.5M after Steam's cut $6.4M–$14.5M before the cut
$19.99
27k reviews
Overwhelmingly Positive
RhythmMusic
EZ2ON REBOOT : R
2022
Est. copies
≈ 150k–243k
SteamSpy 200k–500k
Est. revenue
$1.9M–$5.0M after Steam's cut $3.4M–$7.7M before the cut
$44.99
6k reviews
Very Positive
RhythmAction
Audiosurf 2
2015
Est. copies
≈ 280k–455k
SteamSpy 200k–500k
Est. revenue
$1.2M–$3.1M after Steam's cut $2.1M–$4.8M before the cut
$14.99
6k reviews
Very Positive
MusicRhythm
DJMAX RESPECT V
2020
Est. copies
≈ 916k–1.5M
3.0x vs typical
SteamSpy 1M–2M
Est. revenue
$12.6M–$33.8M after Steam's cut $22.9M–$52.1M before the cut
$49.99
35k reviews
Very Positive
RhythmMusic
Beat Saber
2019
Est. copies
≈ 2.2M–3.6M
6.6x vs typical
SteamSpy 2M–5M
Est. revenue
$18.1M–$48.6M after Steam's cut $32.9M–$74.8M before the cut
$29.99
76k reviews
Overwhelmingly Positive
VRRhythm

Sizing up your own game? See what its genre can realistically do before you build it.