Sign in
wishvane

How many copies did A Forgetful Loop sell?

Estimated copies sold
≈ 273–443
$1k–$3k after Steam's cut $2k–$5k before Steam's cut
from 11 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid A Forgetful Loop and predicted how it would do from its 8 similar games. Every figure here, including A Forgetful Loop's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 10k–25k
best case 202k (Uplink)
Games like A Forgetful Loop

A typical game among these

≈ 10k–25k copies

≈ $52k–$109k after Steam's cut

from ~375 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

Best case: Uplink at ≈ 154k–251k copies, ≈ $508k–$1.4M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Puzzle (6 of 8) and Sci-fi (5 of 8).
The winners
Winners here lead with Sci-fi, priced around $12. The breakout hits carry Open World + Sci-fi + Psychedelic; a typical game here doesn't.
When they shipped
The similar games span 2006 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Recursive Ruin
2022
Est. copies
≈ 8k–13k
SteamSpy under 20k
Est. revenue
$33k–$90k after Steam's cut $61k–$138k before Steam's cut
$14.99
327 reviews
Mostly Positive
Puzzle-PlatformerPuzzle
Hyperbolica
2022
Est. copies
≈ 33k–53k
3.5x vs typical
SteamSpy 20k–50k
Est. revenue
$117k–$315k after Steam's cut $213k–$485k before Steam's cut
$12.99
1k reviews
Very Positive
SurrealExploration
Uplink
2006
Est. copies
≈ 154k–251k
6.5x vs typical
SteamSpy 500k–1M
Est. revenue
$508k–$1.4M after Steam's cut $924k–$2.1M before Steam's cut
$11.99
2k reviews
Very Positive
HackingIndie
MirrorMoon EP
2013
Est. copies
≈ 38k–62k
1.6x vs typical
SteamSpy 50k–100k
Est. revenue
$158k–$425k after Steam's cut $288k–$654k before Steam's cut
$14.99
607 reviews
Mixed
IndieExploration
Super Star Path
2015
Est. copies
≈ 21k–34k
SteamSpy 100k–200k
Est. revenue
$28k–$76k after Steam's cut $52k–$117k before Steam's cut
$4.99
423 reviews
Very Positive
Shoot 'Em UpBullet Hell
VICCP
2019
Est. copies
≈ 6k–9k
SteamSpy 20k–50k
Est. revenue
$8k–$21k after Steam's cut $14k–$32k before Steam's cut
$4.99
193 reviews
Mostly Positive
IndieSimulation
Nauticrawl
2019
Est. copies
≈ 14k–23k
SteamSpy 50k–100k
Est. revenue
$59k–$159k after Steam's cut $108k–$245k before Steam's cut
$14.99
499 reviews
Very Positive
SimulationIndie
Toran
2019
Est. copies
≈ 7k–12k
SteamSpy 20k–50k
Est. revenue
Free
Free
251 reviews
Very Positive
IndieAdventure

Sizing up your own game? See how many copies games in its genre usually sell before you build it.