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wishvane

How many copies did Uplink sell?

Estimated copies sold
≈ 126k–205k
$415k–$1.1M after Steam's cut $755k–$1.7M before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Uplink out and predicted the genre from its 8 similar games. Every figure here, including Uplink's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 166k–556k
best case 1.6M (Hacknet)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 166k–556k copies
≈ $709k–$2.8M after Steam's cut
from ~9k reviews
Best case
≈ 1.2M–2.0M copies
Hacknet · ≈ $3.3M–$8.9M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Simulation (6 of 8) and Hacking (3 of 8).
The winners
Winners here lead with Hacking + Simulation, priced around $10.
The era
The games you compared span 2013 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Nodebuster
2024
Est. copies
≈ 334k–543k
1.5x vs typical
SteamSpy 200k–500k
Est. revenue
$275k–$739k after Steam's cut $500k–$1.1M before the cut
$2.99
14k reviews
Overwhelmingly Positive
CasualClicker
Hacknet
2015
Est. copies
≈ 1.2M–2.0M
2.9x vs typical
SteamSpy 2M–5M
Est. revenue
$3.3M–$8.9M after Steam's cut $6.0M–$13.7M before the cut
$9.99
26k reviews
Very Positive
HackingSimulation
Gunpoint
2013
Est. copies
≈ 692k–1.1M
SteamSpy 500k–1M
Est. revenue
$1.9M–$5.1M after Steam's cut $3.5M–$7.9M before the cut
$9.99
13k reviews
Overwhelmingly Positive
StealthIndie
Streamer Life Simulator
2020
Est. copies
≈ 207k–337k
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.1M after Steam's cut $2.1M–$4.7M before the cut
$19.99
8k reviews
Mostly Positive
SimulationLife Sim
Internet Cafe Simulator
2019
Est. copies
≈ 296k–481k
SteamSpy 200k–500k
Est. revenue
$812k–$2.2M after Steam's cut $1.5M–$3.4M before the cut
$9.99
10k reviews
Mostly Positive
SimulationIndie
MINDNIGHT
2017
Est. copies
≈ 102k–166k
SteamSpy 200k–500k
Est. revenue
Free
Free
3k reviews
Very Positive
Free to PlayMultiplayer
Welcome to the Game II
2018
Est. copies
≈ 107k–173k
SteamSpy 100k–200k
Est. revenue
$293k–$787k after Steam's cut $532k–$1.2M before the cut
$9.99
4k reviews
Very Positive
HorrorHacking
Cyber Manhunt 2: New World - The Hacking Simulator
2025
Est. copies
≈ 133k–216k
SteamSpy 100k–200k
Est. revenue
$476k–$1.3M after Steam's cut $865k–$2.0M before the cut
$12.99
6k reviews
Very Positive
HackingStory Rich

Sizing up your own game? See what its genre can realistically do before you build it.