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How many copies did Internet Cafe Simulator sell?

Estimated copies sold
≈ 298k–484k
$819k–$2.2M after Steam's cut $1.5M–$3.4M before Steam's cut
from 10k reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Internet Cafe Simulator and predicted how it would do from its 8 similar games. Every figure here, including Internet Cafe Simulator's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 5.5M–8.8M
best case 78.3M (Euro Truck Simulator 2)
Games like Internet Cafe Simulator

A typical game among these

≈ 5.5M–8.8M copies

≈ $53.8M–$93.4M after Steam's cut

from ~163k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is Survival (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Euro Truck Simulator 2 at ≈ 59.7M–97.0M copies, ≈ $328.0M–$881.9M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Survival (4 of 8) and Base-Building (3 of 8).
The winners
Winners here lead with Driving + Transportation, priced around $20. The breakout hits carry Driving + Transportation + Automobile Sim; a typical game here doesn't.
When they shipped
The similar games span 2012 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Euro Truck Simulator 2
2012
Est. copies
≈ 59.7M–97.0M
5.8x vs typical
SteamSpy 10M–20M
Est. revenue
$328.0M–$881.9M after Steam's cut $596.4M–$1356.8M before Steam's cut
$19.99
944k reviews
Overwhelmingly Positive
DrivingTransportation
Frostpunk
2018
Est. copies
≈ 4.2M–6.8M
SteamSpy 2M–5M
Est. revenue
$34.5M–$92.8M after Steam's cut $62.8M–$142.8M before Steam's cut
$29.99
138k reviews
Very Positive
Oxygen Not Included
2019
Est. copies
≈ 4.1M–6.7M
SteamSpy 2M–5M
Est. revenue
$28.5M–$76.7M after Steam's cut $51.9M–$118.0M before Steam's cut
$24.99
144k reviews
Overwhelmingly Positive
Colony SimBase-Building
Factorio
2020
Est. copies
≈ 5.9M–9.5M
SteamSpy 5M–10M
Est. revenue
$56.4M–$151.5M after Steam's cut $102.5M–$233.1M before Steam's cut
$35.00
236k reviews
Overwhelmingly Positive
AutomationBase-Building
DAVE THE DIVER
2023
Est. copies
≈ 4.0M–6.6M
SteamSpy 5M–10M
Est. revenue
$22.2M–$59.8M after Steam's cut $40.4M–$91.9M before Steam's cut
$19.99
163k reviews
Overwhelmingly Positive
Pixel GraphicsCasual
RimWorld
2018
Est. copies
≈ 7.6M–12.3M
1.5x vs typical
SteamSpy 5M–10M
Est. revenue
$72.7M–$195.4M after Steam's cut $132.2M–$300.7M before Steam's cut
$34.99
249k reviews
Overwhelmingly Positive
Colony SimBase-Building
Slime Rancher
2017
Est. copies
≈ 5.4M–8.8M
SteamSpy 2M–5M
Est. revenue
$29.8M–$80.2M after Steam's cut $54.2M–$123.4M before Steam's cut
$19.99
158k reviews
Overwhelmingly Positive
CuteExploration
American Truck Simulator
2016
Est. copies
≈ 8.2M–13.3M
SteamSpy 2M–5M
Est. revenue
$45.0M–$120.9M after Steam's cut $81.7M–$186.0M before Steam's cut
$19.99
197k reviews
Overwhelmingly Positive
Automobile SimDriving

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