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How many copies did Welcome to the Game II sell?

Estimated copies sold
≈ 107k–175k
$295k–$794k after Steam's cut $537k–$1.2M before Steam's cut
from 4k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Welcome to the Game II and predicted how it would do from its 8 similar games. Every figure here, including Welcome to the Game II's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 31k–130k
best case 2.3M (NBA 2K20)
Games like Welcome to the Game II

A typical game among these

≈ 31k–130k copies

≈ $105k–$260k after Steam's cut

from ~1k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

5 of the 8 similar games are hits.

Best case: NBA 2K20 at ≈ 1.7M–2.8M copies. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Hacking (5 of 8) and Simulation (4 of 8).
The winners
Winners here lead with Simulation, priced around $10. The breakout hits carry Singleplayer + Simulation + Great Soundtrack; a typical game here doesn't.
When they shipped
None of the similar games shipped in the last two years; the newest is from 2020. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Duskers
2016
Est. copies
≈ 117k–191k
1.9x vs typical
SteamSpy 100k–200k
Est. revenue
$645k–$1.7M after Steam's cut $1.2M–$2.7M before Steam's cut
$19.99
3k reviews
Very Positive
ExplorationTyping
Mainframe Defenders
2020
Est. copies
≈ 20k–32k
SteamSpy 200k–500k
Est. revenue
$33k–$87k after Steam's cut $59k–$135k before Steam's cut
$5.99
796 reviews
Very Positive
ExplorationTactical RPG
Hacknet
2015
Est. copies
≈ 1.3M–2.1M
18x vs typical
SteamSpy 2M–5M
Est. revenue
$3.5M–$9.4M after Steam's cut $6.4M–$14.5M before Steam's cut
$9.99
26k reviews
Very Positive
HackingSimulation
Welcome to the Game
2016
Est. copies
≈ 108k–175k
1.8x vs typical
SteamSpy 100k–200k
Est. revenue
$148k–$398k after Steam's cut $269k–$613k before Steam's cut
$4.99
3k reviews
Very Positive
HorrorHacking
Sorry, James
2017
Est. copies
≈ 30k–48k
SteamSpy 100k–200k
Est. revenue
$57k–$153k after Steam's cut $103k–$235k before Steam's cut
$6.99
858 reviews
Mostly Positive
IndiePuzzle
NBA 2K20
2019
Est. copies
≈ 1.7M–2.8M
41x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
60k reviews
Mixed
BasketballSports
Brigand: Oaxaca
2017
Est. copies
≈ 21k–34k
SteamSpy under 20k
Est. revenue
$58k–$157k after Steam's cut $106k–$241k before Steam's cut
$9.99
617 reviews
Very Positive
hack_me
2017
Est. copies
≈ 72k–118k
SteamSpy 200k–500k
Est. revenue
$119k–$320k after Steam's cut $217k–$493k before Steam's cut
$5.99
2k reviews
Mixed
SimulationHacking

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