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How many copies did Welcome to the Game sell?

Estimated copies sold
≈ 108k–175k
$148k–$398k after Steam's cut $269k–$613k before Steam's cut
from 3k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Welcome to the Game and predicted how it would do from its 8 similar games. Every figure here, including Welcome to the Game's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 49k–130k
best case 991k (Pony Island)
Games like Welcome to the Game

A typical game among these

≈ 49k–130k copies

≈ $177k–$464k after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

7 of the 8 similar games are hits.

Best case: Pony Island at ≈ 755k–1.2M copies, ≈ $1.0M–$2.8M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 347 reviews in their first month; the range was 316 to 5k.
The genre you'd be entering
These games
The similar games share Hacking (7 of 8) and Horror (6 of 8).
The winners
Winners here lead with Puzzle + Hacking, priced around $7. The breakout hits carry Puzzle + Singleplayer + Indie; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Pony Island
2016
Est. copies
≈ 755k–1.2M
7.7x vs typical
SteamSpy 500k–1M
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before Steam's cut
$4.99
18k reviews
Very Positive
PuzzleIndie
Replica
2016
Est. copies
≈ 147k–239k
SteamSpy 200k–500k
Est. revenue
$121k–$325k after Steam's cut $220k–$500k before Steam's cut
$2.99
4k reviews
Very Positive
IndiePixel Graphics
Welcome to the Game II
2018
Est. copies
≈ 107k–175k
SteamSpy 100k–200k
Est. revenue
$295k–$794k after Steam's cut $537k–$1.2M before Steam's cut
$9.99
4k reviews
Very Positive
HorrorHacking
SIMULACRA 2
2020
Est. copies
≈ 42k–68k
SteamSpy 100k–200k
Est. revenue
$92k–$248k after Steam's cut $167k–$381k before Steam's cut
$7.99
2k reviews
Very Positive
The Black Watchmen
2015
Est. copies
≈ 36k–59k
SteamSpy 50k–100k
Est. revenue
$100k–$268k after Steam's cut $181k–$413k before Steam's cut
$9.99
744 reviews
Very Positive
IlluminatiPuzzle
Observer: System Redux
2020
Est. copies
≈ 75k–122k
SteamSpy 200k–500k
Est. revenue
$620k–$1.7M after Steam's cut $1.1M–$2.6M before Steam's cut
$29.99
3k reviews
Very Positive
HorrorInvestigation
Cyber Manhunt
2021
Est. copies
≈ 390k–634k
6.7x vs typical
SteamSpy 500k–1M
Est. revenue
$1.1M–$2.9M after Steam's cut $1.9M–$4.4M before Steam's cut
$9.99
16k reviews
Very Positive
Scrutinized
2020
Est. copies
≈ 34k–56k
SteamSpy 100k–200k
Est. revenue
$95k–$255k after Steam's cut $172k–$392k before Steam's cut
$9.99
1k reviews
Very Positive

Sizing up your own game? See how many copies games in its genre usually sell before you build it.