Sign in
wishvane

How many copies did The Black Watchmen sell?

Estimated copies sold
≈ 36k–59k
$100k–$268k after Steam's cut $181k–$413k before Steam's cut
from 744 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid The Black Watchmen and predicted how it would do from its 8 similar games. Every figure here, including The Black Watchmen's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1.0M–1.4M
best case 2.2M (SUPERHOT)
Games like The Black Watchmen

A typical game among these

≈ 1.0M–1.4M copies

≈ $2.4M–$6.2M after Steam's cut

from ~18k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is First-Person (3 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: SUPERHOT at ≈ 1.7M–2.8M copies, ≈ $11.7M–$31.4M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share First-Person (3 of 8) and Simulation (3 of 8).
The winners
Winners here lead with FPS + Bullet Time, priced around $25. The breakout hits carry Action + FPS + Bullet Time; a typical game here doesn't.
When they shipped
The similar games span 2014 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

SUPERHOT
2016
Est. copies
≈ 1.7M–2.8M
2.2x vs typical
SteamSpy 1M–2M
Est. revenue
$11.7M–$31.4M after Steam's cut $21.2M–$48.2M before Steam's cut
$24.99
41k reviews
Very Positive
ActionFPS
Mountain
2014
Est. copies
≈ 912k–1.5M
SteamSpy 500k–1M
Est. revenue
$248k–$668k after Steam's cut $452k–$1.0M before Steam's cut
$0.99
16k reviews
Very Positive
SimulationIndie
Hacknet
2015
Est. copies
≈ 1.3M–2.1M
SteamSpy 2M–5M
Est. revenue
$3.5M–$9.4M after Steam's cut $6.4M–$14.5M before Steam's cut
$9.99
26k reviews
Very Positive
HackingSimulation
House Party
2022
Est. copies
≈ 383k–623k
SteamSpy 1M–2M
Est. revenue
$2.6M–$7.1M after Steam's cut $4.8M–$10.9M before Steam's cut
$24.99
15k reviews
Very Positive
NudityMature
The Witness
2016
Est. copies
≈ 900k–1.5M
SteamSpy 1M–2M
Est. revenue
$9.9M–$26.6M after Steam's cut $18.0M–$40.9M before Steam's cut
$39.99
22k reviews
Very Positive
PuzzleExploration
The Beginner's Guide
2015
Est. copies
≈ 1.2M–1.9M
SteamSpy 500k–1M
Est. revenue
$3.2M–$8.5M after Steam's cut $5.8M–$13.1M before Steam's cut
$9.99
24k reviews
Very Positive
Pony Island
2016
Est. copies
≈ 755k–1.2M
SteamSpy 500k–1M
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before Steam's cut
$4.99
18k reviews
Very Positive
PuzzleIndie
Cat Goes Fishing
2015
Est. copies
≈ 808k–1.3M
SteamSpy 500k–1M
Est. revenue
$1.6M–$4.2M after Steam's cut $2.8M–$6.4M before Steam's cut
$6.99
17k reviews
Very Positive
FishingCats

Sizing up your own game? See how many copies games in its genre usually sell before you build it.