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How many copies did Motesolo : No Girlfriend Since Birth sell?

Estimated copies sold
≈ 27k–44k
$172k–$463k after Steam's cut $313k–$712k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Motesolo : No Girlfriend Since Birth out and predicted the genre from its 8 similar games. Every figure here, including Motesolo : No Girlfriend Since Birth's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 71k–105k
best case 416k (Late Shift)
The FMV genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 71k–105k copies
≈ $346k–$490k after Steam's cut
from ~2k reviews
Best case
≈ 317k–515k copies
Late Shift · ≈ $1.3M–$3.5M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on FMV (7 of 8) and Dating Sim (5 of 8).
The winners
Winners here lead with Choices Matter + FMV, priced around $15.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.

Copies and revenue are rough lifetime estimates from the review count.

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SteamSpy 100k–200k
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Sexual ContentStrategy
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3.8x vs typical
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Dating SimSimulation
Super Seducer 2 - Advanced Seduction Tactics
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≈ 109k–178k
1.9x vs typical
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$196k–$526k after Steam's cut $356k–$809k before the cut
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Est. copies
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Walking SimulatorFirst-Person

Sizing up your own game? See what its genre can realistically do before you build it.