Sign in
wishvane

How many copies did 夜永 Eternal Love sell?

Estimated copies sold
≈ 26k–41k
$35k–$94k after Steam's cut $64k–$145k before Steam's cut
from 1k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid 夜永 Eternal Love and predicted how it would do from its 8 similar games. Every figure here, including 夜永 Eternal Love's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 270k–492k
best case 2.1M (VA-11 Hall-A: Cyberpunk Bartender Action)
Games like 夜永 Eternal Love

A typical game among these

≈ 270k–492k copies

≈ $1.6M–$2.1M after Steam's cut

from ~10k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: VA-11 Hall-A: Cyberpunk Bartender Action at ≈ 1.6M–2.6M copies, ≈ $6.7M–$17.9M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 621 to 2k.
The genre you'd be entering
These games
The similar games share LGBTQ+ (7 of 8) and Visual Novel (7 of 8).
The winners
Winners here lead with Cyberpunk + Visual Novel, priced around $15. The breakout hits carry Cyberpunk + Dystopian + Pixel Graphics; a typical game here doesn't.
When they shipped
None of the similar games shipped in the last two years; the newest is from 2021. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Blush Blush
2020
Est. copies
≈ 189k–307k
SteamSpy 500k–1M
Est. revenue
Free
Free
8k reviews
Very Positive
Sexual ContentLGBTQ+
VA-11 Hall-A: Cyberpunk Bartender Action
2016
Est. copies
≈ 1.6M–2.6M
3.9x vs typical
SteamSpy 500k–1M
Est. revenue
$6.7M–$17.9M after Steam's cut $12.1M–$27.6M before Steam's cut
$14.99
39k reviews
Overwhelmingly Positive
CyberpunkVisual Novel
Dream Daddy: A Dad Dating Simulator
2017
Est. copies
≈ 216k–350k
SteamSpy 1M–2M
Est. revenue
$889k–$2.4M after Steam's cut $1.6M–$3.7M before Steam's cut
$14.99
6k reviews
Very Positive
LGBTQ+Dating Sim
Coffee Talk
2020
Est. copies
≈ 314k–510k
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.6M before Steam's cut
$12.99
13k reviews
Very Positive
ConversationPixel Graphics
Monster Prom
2018
Est. copies
≈ 436k–708k
SteamSpy 500k–1M
Est. revenue
$1.4M–$3.9M after Steam's cut $2.6M–$5.9M before Steam's cut
$11.99
14k reviews
Very Positive
Dating SimComedy
missed messages.
2019
Est. copies
≈ 448k–728k
1.5x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
16k reviews
Overwhelmingly Positive
Free to PlayVisual Novel
Marco & The Galaxy Dragon
2020
Est. copies
≈ 196k–319k
SteamSpy 50k–100k
Est. revenue
$1.1M–$2.9M after Steam's cut $2.0M–$4.5M before Steam's cut
$19.99
8k reviews
Overwhelmingly Positive
Visual NovelAnime
BAD END THEATER
2021
Est. copies
≈ 250k–406k
SteamSpy 200k–500k
Est. revenue
$687k–$1.8M after Steam's cut $1.2M–$2.8M before Steam's cut
$9.99
10k reviews
Overwhelmingly Positive
Multiple EndingsVisual Novel

Sizing up your own game? See how many copies games in its genre usually sell before you build it.