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wishvane

How many copies did Gal*Gun Returns sell?

Estimated copies sold
≈ 9k–14k
$120k–$323k after Steam's cut $218k–$496k before the cut
from 352 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Gal*Gun Returns out and predicted the genre from its 8 similar games. Every figure here, including Gal*Gun Returns's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 97k–128k
best case 155k (Pistol Whip)

4 of your 8 similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 97k–128k copies
≈ $500k–$1.3M after Steam's cut
from ~2k reviews
Best case
≈ 118k–192k copies
Pistol Whip · ≈ $976k–$2.6M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on FPS (7 of 8) and On-Rails Shooter (7 of 8).
The winners
Winners here lead with VR + Rhythm, priced around $30.
The era
None of the games you compared shipped in the last two years; the newest is from 2019. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

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ActionIndie
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≈ 118k–192k
1.8x vs typical
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$29.99
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Very Positive
VRAction

Sizing up your own game? See what its genre can realistically do before you build it.