Sign in
wishvane

How many copies did Gal*Gun 2 sell?

Estimated copies sold
≈ 76k–123k
$624k–$1.7M after Steam's cut $1.1M–$2.6M before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Gal*Gun 2 out and predicted the genre from its 8 similar games. Every figure here, including Gal*Gun 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 645k–3.0M
best case 12.0M (VRChat)
The VR genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 645k–3.0M copies
≈ $4.4M–$9.1M after Steam's cut
from ~21k reviews
Best case
≈ 9.1M–14.9M copies
VRChat
The genre you'd be entering
Your set
Your set clusters on VR (3 of 8) and Anime (2 of 8).
The winners
Winners here lead with VR + Anime.
The era
The games you compared span 2015 to 2022, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

MONOPOLY® PLUS
2017
Est. copies
≈ 568k–922k
SteamSpy 500k–1M
Est. revenue
Free
Free
16k reviews
Mixed
Board GameMultiplayer
Garfield Kart
2015
Est. copies
≈ 656k–1.1M
SteamSpy 500k–1M
Est. revenue
$900k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$4.99
14k reviews
Very Positive
Cult ClassicCombat Racing
VRChat
2017
Est. copies
≈ 9.1M–14.9M
13x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
266k reviews
Mostly Positive
VRFree to Play
UNO
2017
Est. copies
≈ 1.9M–3.0M
2.6x vs typical
SteamSpy 2M–5M
Est. revenue
$5.1M–$13.7M after Steam's cut $9.3M–$21.1M before the cut
$9.99
54k reviews
Mostly Positive
Card GameMultiplayer
Soundpad
2017
Est. copies
≈ 3.5M–5.7M
4.9x vs typical
SteamSpy 2M–5M
Est. revenue
$4.9M–$13.0M after Steam's cut $8.8M–$20.1M before the cut
$4.99
103k reviews
Overwhelmingly Positive
UtilitiesAudio Production
Sword Art Online: Hollow Realization Deluxe Edition
2017
Est. copies
≈ 265k–430k
SteamSpy 200k–500k
Est. revenue
$2.9M–$7.8M after Steam's cut $5.3M–$12.0M before the cut
$39.99
8k reviews
Mostly Positive
AnimeRPG
SteamVR Performance Test
2016
Est. copies
≈ 213k–345k
SteamSpy 500k–1M
Est. revenue
Free
Free
5k reviews
Mostly Positive
VRBenchmark
F1® 22
2022
Est. copies
≈ 614k–998k
SteamSpy 500k–1M
Est. revenue
Free
Free
26k reviews
Mixed
RacingImmersive Sim

Sizing up your own game? See what its genre can realistically do before you build it.