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wishvane

How many copies did Feign sell?

Estimated copies sold
≈ 151k–245k
$207k–$556k after Steam's cut $376k–$856k before the cut
from 6k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Feign out and predicted the genre from its 8 similar games. Every figure here, including Feign's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 11.0M–29.1M
best case 123.4M (PUBG: BATTLEGROUNDS)
The Sandbox genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 11.0M–29.1M copies
≈ $78.6M–$141.3M after Steam's cut
from ~407k reviews
Best case
≈ 94.0M–152.8M copies
PUBG: BATTLEGROUNDS
The genre you'd be entering
Your set
Your set clusters on Sandbox (3 of 8) and Survival (3 of 8).
The winners
Winners here lead with Survival + Shooter.
The era
None of the games you compared shipped in the last two years; the newest is from 2020. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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SteamSpy 50M–100M
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PUBG: BATTLEGROUNDS
2017
Est. copies
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6.7x vs typical
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SurvivalShooter
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≈ 30.5M–49.6M
2.5x vs typical
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$4.99
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Overwhelmingly Positive
MatureUtilities
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AutomationBase-Building
Slay the Spire
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≈ 6.2M–10.1M
SteamSpy 5M–10M
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BeamNG.drive
2015
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≈ 18.8M–30.6M
SteamSpy 5M–10M
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SimulationDriving
Brawlhalla
2017
Est. copies
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Sizing up your own game? See what its genre can realistically do before you build it.