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wishvane

How many copies did Hydrofoil Generation sell?

Estimated copies sold
≈ 3k–5k
$15k–$42k after Steam's cut $28k–$64k before the cut
from 117 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Hydrofoil Generation out and predicted the genre from its 8 similar games. Every figure here, including Hydrofoil Generation's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 5k–21k
best case 556k (Naval Action)
The Sailing genre

2 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 5k–21k copies
≈ $31k–$136k after Steam's cut
from ~187 reviews
Best case
≈ 423k–688k copies
Naval Action · ≈ $2.3M–$6.3M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
The launch
The games that made it here had roughly 3 to 63 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
Your set
Your set clusters on Sailing (7 of 8) and Simulation (6 of 8).
The winners
Winners here lead with Sailing + Naval Combat, priced around $20. The breakout hits carry Naval Combat + Pirates + MMORPG; a typical game here doesn't.
The era
The games you compared span 2018 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

eSail Sailing Simulator
2019
Est. copies
≈ 24k–39k
4.4x vs typical
SteamSpy 20k–50k
Est. revenue
$250k–$671k after Steam's cut $454k–$1.0M before the cut
$37.99
830 reviews
Very Positive
SimulationSports
Virtual Sailor NG
2022
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$34k–$91k after Steam's cut $61k–$140k before the cut
$39.99
128 reviews
Very Positive
CasualSimulation
Naval Action
2019
Est. copies
≈ 423k–688k
79x vs typical
SteamSpy 200k–500k
Est. revenue
$2.3M–$6.3M after Steam's cut $4.2M–$9.6M before the cut
$19.99
15k reviews
Mixed
SailingNaval Combat
Pancake Sailor
2020
Est. copies
≈ 5k–8k
SteamSpy under 20k
Est. revenue
Free
Free
187 reviews
Very Positive
SimulationFree to Play
Sailaway - The Sailing Simulator
2018
Est. copies
≈ 31k–50k
5.5x vs typical
SteamSpy 20k–50k
Est. revenue
Free
Free
1k reviews
Mixed
SimulationRacing
VR Sailing
2024
Est. copies
≈ 8k–12k
1.7x vs typical
SteamSpy under 20k
Est. revenue
$17k–$45k after Steam's cut $30k–$69k before the cut
$7.99
316 reviews
Very Positive
RacingSimulation
VR Regatta - The Sailing Game
2018
Est. copies
≈ 5k–9k
SteamSpy under 20k
Est. revenue
$74k–$199k after Steam's cut $134k–$306k before the cut
$49.99
177 reviews
Very Positive
SailingVR
Summer Trip Cruise
2023
Est. copies
≈ 3k–4k
SteamSpy under 20k
Est. revenue
$7k–$20k after Steam's cut $13k–$30k before the cut
$9.99
111 reviews
Very Positive
RacingDriving

Sizing up your own game? See what its genre can realistically do before you build it.