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How many copies did Plunder Panic sell?

Estimated copies sold
≈ 15k–25k
$30k–$80k after Steam's cut $54k–$123k before the cut
from 644 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Plunder Panic out and predicted the genre from its 8 similar games. Every figure here, including Plunder Panic's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.4M–3.3M
best case 13.1M (Deep Rock Galactic)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 1.4M–3.3M copies
≈ $39.8M–$109.9M after Steam's cut
from ~47k reviews
Best case
≈ 10.0M–16.2M copies
Deep Rock Galactic · ≈ $82.3M–$221.3M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on FPS (4 of 8) and Co-op (3 of 8).
The winners
Winners here lead with Dwarf + Co-op, priced around $30.
The era
The games you compared span 2011 to 2022, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.