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How many copies did SPACE Craft sell?

Estimated copies sold
≈ 248–403
$68–$181 after Steam's cut $123–$279 before Steam's cut
from 10 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid SPACE Craft and predicted how it would do from its 8 similar games. Every figure here, including SPACE Craft's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 497–8k
best case 18k (Star Survivor)
Games like SPACE Craft

A typical game among these

≈ 497–8k copies

≈ $923–$38k after Steam's cut

from ~20 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

None of the 8 similar games are hits.

Best case: Star Survivor at ≈ 14k–23k copies, ≈ $19k–$52k after Steam's cut.

What their first month looked like
About half the games that made it here had over 8 reviews in their first month; the range was 1 to 494.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Arcade (6 of 8) and Space Sim (5 of 8).
The winners
Winners here lead with Survival + Action Roguelike, priced around $5.
When they shipped
The similar games span 2014 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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13x vs typical
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Twin Stick ShooterShoot 'Em Up
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Arena ShooterBullet Hell

Sizing up your own game? See how many copies games in its genre usually sell before you build it.