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How many copies did PewPew! sell?

Estimated copies sold
≈ 223–363
$61–$164 after Steam's cut $110–$252 before Steam's cut
from 9 reviews (9 user reviews)
Only 9 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid PewPew! and predicted how it would do from its 8 similar games. Every figure here, including PewPew!'s, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 13k–83k
best case 538k (Rebel Galaxy)
Games like PewPew!

A typical game among these

≈ 13k–83k copies

≈ $24k–$478k after Steam's cut

from ~381 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: Rebel Galaxy at ≈ 410k–666k copies, ≈ $2.3M–$6.1M after Steam's cut.

The genre you'd be entering
These games
The similar games share Space (6 of 8) and Space Sim (4 of 8).
The winners
Winners here lead with Space + Open World, priced around $20.
When they shipped
The similar games span 2012 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Rebel Galaxy
2015
Est. copies
≈ 410k–666k
22x vs typical
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.1M after Steam's cut $4.1M–$9.3M before Steam's cut
$19.99
8k reviews
Very Positive
SpaceOpen World
Galaxy on Fire 2™ Full HD
2012
Est. copies
≈ 143k–232k
5.9x vs typical
SteamSpy 200k–500k
Est. revenue
$314k–$843k after Steam's cut $570k–$1.3M before Steam's cut
$7.99
2k reviews
Mostly Positive
SpaceThird-Person Shooter
Exocraft
2019
Est. copies
≈ 10k–17k
SteamSpy 100k–200k
Est. revenue
Free
Free
356 reviews
Mixed
SpaceshipsMassively Multiplayer
Yargis - Space Melee
2015
Est. copies
≈ 12k–19k
SteamSpy 50k–100k
Est. revenue
$10k–$26k after Steam's cut $17k–$39k before Steam's cut
$2.99
237 reviews
Mixed
IndieCasual
Vector 36
2017
Est. copies
≈ 9k–14k
SteamSpy under 20k
Est. revenue
$61k–$163k after Steam's cut $110k–$251k before Steam's cut
$24.99
257 reviews
Very Positive
Combat RacingRacing
Redout 2
2022
Est. copies
≈ 37k–60k
3.9x vs typical
SteamSpy 50k–100k
Est. revenue
$204k–$549k after Steam's cut $372k–$845k before Steam's cut
$19.99
1k reviews
Very Positive
RacingFlight
VOYAGER
2023
Est. copies
≈ 4k–7k
SteamSpy 20k–50k
Est. revenue
$2k–$6k after Steam's cut $4k–$9k before Steam's cut
$1.99
167 reviews
Very Positive
Space SimSimulation
1000 days to escape
2019
Est. copies
≈ 12k–19k
SteamSpy 50k–100k
Est. revenue
$16k–$43k after Steam's cut $29k–$66k before Steam's cut
$4.99
406 reviews
Very Positive
CasualIndie

Sizing up your own game? See how many copies games in its genre usually sell before you build it.