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How many copies did Invincible Cleopatra: Caesar's Dreams sell?

Estimated copies sold
≈ 273–443
$900–$2k after Steam's cut $2k–$4k before Steam's cut
from 11 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Invincible Cleopatra: Caesar's Dreams and predicted how it would do from its 8 similar games. Every figure here, including Invincible Cleopatra: Caesar's Dreams's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 735k–1.2M
best case 1.4M (Metaphor: ReFantazio)
Games like Invincible Cleopatra: Caesar's Dreams

A typical game among these

≈ 735k–1.2M copies

≈ $3.7M–$17.9M after Steam's cut

from ~26k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

4 of the 8 similar games are hits.

Best case: Metaphor: ReFantazio at ≈ 1.1M–1.7M copies, ≈ $20.7M–$55.7M after Steam's cut.

What their first month looked like
About half the games that made it here had over 50 reviews in their first month; the range was 1 to 17k.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Time Management (7 of 8) and Turn-Based Strategy (5 of 8).
The winners
Winners here lead with JRPG + Turn-Based Combat, priced around $70.
When they shipped
The similar games span 2016 to 2025, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

12 Labours of Hercules XIII: Wonder-ful Builder
2022
Est. copies
≈ 347–564
too small to compare
SteamSpy 20k–50k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before Steam's cut
$11.99
14 reviews
Positive
StrategyTime Management
12 Labours of Hercules XII: Timeless Adventure
2021
Est. copies
≈ 620–1k
too small to compare
SteamSpy under 20k
Est. revenue
$2k–$5k after Steam's cut $4k–$8k before Steam's cut
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25 reviews
Positive
CasualAdventure
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2024
Est. copies
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too small to compare
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$8k–$21k after Steam's cut $14k–$32k before Steam's cut
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Time ManagementIdler
Turmoil
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Est. copies
≈ 673k–1.1M
SteamSpy 1M–2M
Est. revenue
$2.4M–$6.5M after Steam's cut $4.4M–$9.9M before Steam's cut
$12.99
16k reviews
Very Positive
ManagementMining
Metaphor: ReFantazio
2024
Est. copies
≈ 1.1M–1.7M
1.7x vs typical
SteamSpy 1M–2M
Est. revenue
$20.7M–$55.7M after Steam's cut $37.7M–$85.7M before Steam's cut
$69.99
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Very Positive
RPGJRPG
Sultan's Game
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Est. copies
≈ 876k–1.4M
SteamSpy 1M–2M
Est. revenue
$6.0M–$16.2M after Steam's cut $10.9M–$24.9M before Steam's cut
$24.99
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5D Chess With Multiverse Time Travel
2020
Est. copies
≈ 223k–362k
SteamSpy 100k–200k
Est. revenue
$735k–$2.0M after Steam's cut $1.3M–$3.0M before Steam's cut
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Overwhelmingly Positive
ChessTime Travel
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2022
Est. copies
≈ 2k–3k
too small to compare
SteamSpy 20k–50k
Est. revenue
$5k–$13k after Steam's cut $9k–$21k before Steam's cut
$9.99
73 reviews
Very Positive
PuzzleGrid-Based Movement

Sizing up your own game? See how many copies games in its genre usually sell before you build it.