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How many copies did Speed Stars sell?

Estimated copies sold
≈ 6k–10k
$5k–$13k after Steam's cut $9k–$21k before Steam's cut
from 244 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Speed Stars and predicted how it would do from its 8 similar games. Every figure here, including Speed Stars's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 7k–46k
best case 104k (Ragnarock)
Games like Speed Stars

A typical game among these

≈ 7k–46k copies

≈ $25k–$132k after Steam's cut

from ~599 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

No genre covers most of these similar games. The closest is Racing (3 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Ragnarock at ≈ 80k–129k copies, ≈ $547k–$1.5M after Steam's cut.

What their first month looked like
About half the games that made it here had over 163 reviews in their first month; the range was 63 to 1k.
The genre you'd be entering
These games
The similar games share Racing (3 of 8) and Rhythm (3 of 8).
The winners
Winners here lead with VR + Rhythm, priced around $25.
When they shipped
The similar games span 2012 to 2025, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Waveform
2012
Est. copies
≈ 135k–220k
3.6x vs typical
SteamSpy 200k–500k
Est. revenue
$74k–$199k after Steam's cut $134k–$306k before Steam's cut
$1.99
2k reviews
Very Positive
IndiePuzzle
3dSen VR
2025
Est. copies
≈ 5k–8k
SteamSpy under 20k
Est. revenue
$36k–$96k after Steam's cut $65k–$147k before Steam's cut
$24.99
209 reviews
Very Positive
Early AccessAction
Yakiniku simulator
2022
Est. copies
≈ 11k–18k
SteamSpy under 20k
Est. revenue
$15k–$41k after Steam's cut $28k–$63k before Steam's cut
$4.99
445 reviews
Very Positive
CasualCooking
Hyperun
2017
Est. copies
≈ 3k–5k
SteamSpy 20k–50k
Est. revenue
$5k–$13k after Steam's cut $9k–$20k before Steam's cut
$5.99
85 reviews
Very Positive
RacingSports
Ragnarock
2021
Est. copies
≈ 80k–129k
5.4x vs typical
SteamSpy 100k–200k
Est. revenue
$547k–$1.5M after Steam's cut $995k–$2.3M before Steam's cut
$24.99
3k reviews
Very Positive
VRAction
NeverSynth
2022
Est. copies
≈ 19k–30k
SteamSpy under 20k
Est. revenue
$67k–$179k after Steam's cut $121k–$276k before Steam's cut
$12.99
752 reviews
Mostly Positive
RacingSports
Synthwave Burnout
2025
Est. copies
≈ 20k–32k
SteamSpy 20k–50k
Est. revenue
$71k–$191k after Steam's cut $129k–$294k before Steam's cut
$12.99
803 reviews
Mostly Positive
ActionRacing
SUPER 56
2023
Est. copies
≈ 4k–7k
SteamSpy under 20k
Est. revenue
$8k–$22k after Steam's cut $15k–$35k before Steam's cut
$6.99
175 reviews
Very Positive
FunnyHidden Object

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