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How many copies did NeverSynth sell?

Estimated copies sold
≈ 19k–30k
$67k–$179k after Steam's cut $121k–$276k before Steam's cut
from 752 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid NeverSynth and predicted how it would do from its 8 similar games. Every figure here, including NeverSynth's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 130–3k
best case 37.2M (Rocket League®)
Games like NeverSynth

A typical game among these

≈ 130–3k copies

≈ $504–$3k after Steam's cut

from ~23 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

Best case: Rocket League® at ≈ 28.3M–46.0M copies. It is a breakout hit, far above a typical game.

What their first month looked like
The games that made it here had under 69 reviews in their first month.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Racing (7 of 8) and Sports (6 of 8).
The winners
Winners here lead with Football (Soccer) + Competitive. The breakout hits carry Multiplayer + Football (Soccer) + Competitive; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2025, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See how many copies games in its genre usually sell before you build it.