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wishvane

How many copies did True Racing sell?

Estimated copies sold
≈ 48–78
$13–$35 after Steam's cut $24–$54 before the cut
from 2 reviews (2 user reviews)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left True Racing out and predicted the genre from its 8 similar games. Every figure here, including True Racing's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 199k–260k
best case 1.8M (Need for Speed™ Unbound)
The Racing genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 199k–260k copies
≈ $1.4M–$2.3M after Steam's cut
from ~4k reviews
Best case
≈ 1.4M–2.3M copies
Need for Speed™ Unbound · ≈ $27.1M–$72.9M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Racing (7 of 8) and Combat Racing (6 of 8).
The winners
Winners here lead with Racing, priced around $15. The breakout hits carry Driving; a typical game here doesn't.
The era
The games you compared span 2006 to 2022, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Sonic & SEGA All-Stars Racing
2010
Est. copies
≈ 182k–297k
SteamSpy 200k–500k
Est. revenue
$501k–$1.3M after Steam's cut $911k–$2.1M before the cut
$9.99
4k reviews
Very Positive
RacingLocal Multiplayer
Need for Speed™ Unbound
2022
Est. copies
≈ 1.4M–2.3M
15x vs typical
SteamSpy 1M–2M
Est. revenue
$27.1M–$72.9M after Steam's cut $49.3M–$112.2M before the cut
$69.99
59k reviews
Mixed
RacingMultiplayer
Heavy Metal Machines
2018
Est. copies
≈ 120k–196k
SteamSpy 1M–2M
Est. revenue
Free
Free
4k reviews
Mostly Positive
Free to PlayVehicular Combat
Road Redemption
2017
Est. copies
≈ 463k–752k
3.4x vs typical
SteamSpy 1M–2M
Est. revenue
$2.5M–$6.8M after Steam's cut $4.6M–$10.5M before the cut
$19.99
13k reviews
Very Positive
Vehicular CombatRacing
Garfield Kart
2015
Est. copies
≈ 656k–1.1M
3.6x vs typical
SteamSpy 500k–1M
Est. revenue
$900k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$4.99
14k reviews
Very Positive
Cult ClassicCombat Racing
Gas Guzzlers Extreme
2013
Est. copies
≈ 214k–348k
SteamSpy 200k–500k
Est. revenue
$1.5M–$4.0M after Steam's cut $2.7M–$6.1M before the cut
$24.99
4k reviews
Very Positive
Combat RacingVehicular Combat
Need For Speed: Hot Pursuit
2010
Est. copies
≈ 1.0M–1.7M
5.0x vs typical
SteamSpy 2M–5M
Est. revenue
Free
Free
20k reviews
Very Positive
RacingCombat Racing
FlatOut 2
2006
Est. copies
≈ 1.1M–1.9M
5.5x vs typical
SteamSpy 500k–1M
Est. revenue
$3.1M–$8.4M after Steam's cut $5.7M–$12.9M before the cut
$9.99
22k reviews
Overwhelmingly Positive
RacingCombat Racing

Sizing up your own game? See what its genre can realistically do before you build it.