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wishvane

How many copies did Sonic & SEGA All-Stars Racing sell?

Estimated copies sold
≈ 182k–297k
$501k–$1.3M after Steam's cut $911k–$2.1M before the cut
from 4k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Sonic & SEGA All-Stars Racing out and predicted the genre from its 8 similar games. Every figure here, including Sonic & SEGA All-Stars Racing's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 970k–1.4M
best case 4.0M (CarX Drift Racing Online)
The Racing genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 970k–1.4M copies
≈ $5.2M–$9.9M after Steam's cut
from ~26k reviews
Best case
≈ 3.1M–5.0M copies
CarX Drift Racing Online · ≈ $14.3M–$38.5M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Racing (8 of 8) and Automobile Sim (4 of 8).
The winners
Winners here lead with Racing + Physics, priced around $17. The breakout hits carry Physics + Massively Multiplayer + Relaxing; a typical game here doesn't.
The era
The games you compared span 2006 to 2022, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

F1® 2020
2020
Est. copies
≈ 1.1M–1.7M
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
40k reviews
Very Positive
RacingSimulation
SpeedRunners
2016
Est. copies
≈ 1.5M–2.4M
SteamSpy 2M–5M
Est. revenue
$6.1M–$16.5M after Steam's cut $11.1M–$25.3M before the cut
$14.99
37k reviews
Very Positive
MultiplayerRacing
FlatOut 2
2006
Est. copies
≈ 1.1M–1.9M
SteamSpy 500k–1M
Est. revenue
$3.1M–$8.4M after Steam's cut $5.7M–$12.9M before the cut
$9.99
22k reviews
Overwhelmingly Positive
RacingCombat Racing
Garfield Kart - Furious Racing
2019
Est. copies
≈ 434k–705k
SteamSpy 500k–1M
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before the cut
$14.99
15k reviews
Very Positive
Cult ClassicRacing
Sonic & All-Stars Racing Transformed Collection
2013
Est. copies
≈ 927k–1.5M
SteamSpy 500k–1M
Est. revenue
$5.1M–$13.7M after Steam's cut $9.3M–$21.1M before the cut
$19.99
18k reviews
Very Positive
RacingLocal Multiplayer
CarX Drift Racing Online
2017
Est. copies
≈ 3.1M–5.0M
3.5x vs typical
SteamSpy 2M–5M
Est. revenue
$14.3M–$38.5M after Steam's cut $26.0M–$59.2M before the cut
$16.99
89k reviews
Overwhelmingly Positive
RacingPhysics
F1® 22
2022
Est. copies
≈ 614k–998k
SteamSpy 500k–1M
Est. revenue
Free
Free
26k reviews
Mixed
RacingImmersive Sim
F1® 2021
2021
Est. copies
≈ 864k–1.4M
SteamSpy 1M–2M
Est. revenue
Free
Free
35k reviews
Very Positive
RacingDriving

Sizing up your own game? See what its genre can realistically do before you build it.