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wishvane

How many copies did Sonic & All-Stars Racing Transformed Collection sell?

Estimated copies sold
≈ 927k–1.5M
$5.1M–$13.7M after Steam's cut $9.3M–$21.1M before the cut
from 18k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Sonic & All-Stars Racing Transformed Collection out and predicted the genre from its 8 similar games. Every figure here, including Sonic & All-Stars Racing Transformed Collection's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.2M–1.8M
best case 35.3M (Rocket League®)
The Racing genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 1.2M–1.8M copies
≈ $6.6M–$9.4M after Steam's cut
from ~32k reviews
Best case
≈ 26.9M–43.7M copies
Rocket League®
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Racing (7 of 8) and Automobile Sim (4 of 8).
The winners
Winners here lead with Racing, priced around $17. The breakout hits carry Online Co-Op + Football (Soccer) + Team-Based; a typical game here doesn't.
The era
The games you compared span 2006 to 2022, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Rocket League®
2015
Est. copies
≈ 26.9M–43.7M
18x vs typical
SteamSpy 10M–20M
Est. revenue
Free
Free
580k reviews
Very Positive
MultiplayerFootball (Soccer)
FlatOut 2
2006
Est. copies
≈ 1.1M–1.9M
SteamSpy 500k–1M
Est. revenue
$3.1M–$8.4M after Steam's cut $5.7M–$12.9M before the cut
$9.99
22k reviews
Overwhelmingly Positive
RacingCombat Racing
F1® 22
2022
Est. copies
≈ 614k–998k
SteamSpy 500k–1M
Est. revenue
Free
Free
26k reviews
Mixed
RacingImmersive Sim
Sonic Adventure 2
2012
Est. copies
≈ 1.5M–2.4M
SteamSpy 1M–2M
Est. revenue
$4.0M–$10.8M after Steam's cut $7.3M–$16.7M before the cut
$9.99
28k reviews
Very Positive
ActionGreat Soundtrack
F1® 2021
2021
Est. copies
≈ 864k–1.4M
SteamSpy 1M–2M
Est. revenue
Free
Free
35k reviews
Very Positive
RacingDriving
F1® 2020
2020
Est. copies
≈ 1.1M–1.7M
SteamSpy 1M–2M
Est. revenue
Free
Free
40k reviews
Very Positive
RacingSimulation
CarX Drift Racing Online
2017
Est. copies
≈ 3.1M–5.0M
2.8x vs typical
SteamSpy 2M–5M
Est. revenue
$14.3M–$38.5M after Steam's cut $26.0M–$59.2M before the cut
$16.99
89k reviews
Overwhelmingly Positive
RacingPhysics
SpeedRunners
2016
Est. copies
≈ 1.5M–2.4M
SteamSpy 2M–5M
Est. revenue
$6.1M–$16.5M after Steam's cut $11.1M–$25.3M before the cut
$14.99
37k reviews
Very Positive
MultiplayerRacing

Sizing up your own game? See what its genre can realistically do before you build it.