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How many copies did Road Redemption sell?

Estimated copies sold
≈ 466k–758k
$2.6M–$6.9M after Steam's cut $4.7M–$10.6M before Steam's cut
from 14k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Road Redemption and predicted how it would do from its 8 similar games. Every figure here, including Road Redemption's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 713k–1.4M
best case 5.8M (Mad Max)
Games like Road Redemption

A typical game among these

≈ 713k–1.4M copies

≈ $7.8M–$11.7M after Steam's cut

from ~25k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is Automobile Sim (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Mad Max at ≈ 4.4M–7.2M copies, ≈ $24.3M–$65.4M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 779 reviews in their first month; the range was 267 to 13k.
The genre you'd be entering
These games
The similar games share Automobile Sim (4 of 8) and Driving (4 of 8).
The winners
Winners here lead with Vehicular Combat + Post-apocalyptic, priced around $20. The breakout hits carry Third Person + Post-apocalyptic + Vehicular Combat; a typical game here doesn't.
When they shipped
The similar games span 2006 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

FlatOut 2
2006
Est. copies
≈ 1.4M–2.3M
SteamSpy 500k–1M
Est. revenue
$3.9M–$10.4M after Steam's cut $7.0M–$16.0M before Steam's cut
$9.99
22k reviews
Overwhelmingly Positive
RacingCombat Racing
Mad Max
2015
Est. copies
≈ 4.4M–7.2M
3.6x vs typical
SteamSpy 2M–5M
Est. revenue
$24.3M–$65.4M after Steam's cut $44.2M–$100.6M before Steam's cut
$19.99
91k reviews
Very Positive
Open WorldVehicular Combat
Tokyo Xtreme Racer
2025
Est. copies
≈ 392k–637k
SteamSpy 200k–500k
Est. revenue
$5.4M–$14.5M after Steam's cut $9.8M–$22.3M before Steam's cut
$49.99
16k reviews
Very Positive
RacingDriving
Trailmakers
2019
Est. copies
≈ 1.1M–1.8M
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
$7.8M–$21.0M after Steam's cut $14.2M–$32.3M before Steam's cut
$24.99
39k reviews
Very Positive
SpaceAction
Crossout
2017
Est. copies
≈ 2.4M–3.9M
2.8x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
70k reviews
Mostly Positive
Third PersonGun Customization
Need for Speed™ Most Wanted
2020
Est. copies
≈ 699k–1.1M
SteamSpy 1M–2M
Est. revenue
$3.8M–$10.3M after Steam's cut $7.0M–$15.9M before Steam's cut
$19.99
28k reviews
Mostly Positive
RacingMultiplayer
Need for Speed™ Payback
2020
Est. copies
≈ 806k–1.3M
SteamSpy 1M–2M
Est. revenue
$6.6M–$17.9M after Steam's cut $12.1M–$27.5M before Steam's cut
$29.99
32k reviews
Very Positive
RacingOpen World
RAGE 2
2019
Est. copies
≈ 492k–799k
SteamSpy 500k–1M
Est. revenue
$5.4M–$14.5M after Steam's cut $9.8M–$22.4M before Steam's cut
$39.99
17k reviews
Mixed
ActionFPS

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