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wishvane

How many copies did Road Redemption sell?

Estimated copies sold
≈ 463k–752k
$2.5M–$6.8M after Steam's cut $4.6M–$10.5M before the cut
from 13k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Road Redemption out and predicted the genre from its 8 similar games. Every figure here, including Road Redemption's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 712k–1.3M
best case 5.5M (Mad Max)
The Automobile Sim genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 712k–1.3M copies
≈ $7.7M–$12.0M after Steam's cut
from ~24k reviews
Best case
≈ 4.2M–6.8M copies
Mad Max · ≈ $22.9M–$61.6M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Automobile Sim (4 of 8) and Driving (4 of 8).
The winners
Winners here lead with Vehicular Combat + Post-apocalyptic, priced around $20. The breakout hits carry Third Person + Post-apocalyptic + Vehicular Combat; a typical game here doesn't.
The era
The games you compared span 2006 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

FlatOut 2
2006
Est. copies
≈ 1.1M–1.9M
SteamSpy 500k–1M
Est. revenue
$3.1M–$8.4M after Steam's cut $5.7M–$12.9M before the cut
$9.99
22k reviews
Overwhelmingly Positive
RacingCombat Racing
Mad Max
2015
Est. copies
≈ 4.2M–6.8M
3.7x vs typical
SteamSpy 2M–5M
Est. revenue
$22.9M–$61.6M after Steam's cut $41.6M–$94.7M before the cut
$19.99
90k reviews
Very Positive
Open WorldVehicular Combat
Tokyo Xtreme Racer
2025
Est. copies
≈ 373k–607k
SteamSpy 200k–500k
Est. revenue
$5.1M–$13.8M after Steam's cut $9.3M–$21.2M before the cut
$49.99
16k reviews
Very Positive
RacingDriving
Trailmakers
2019
Est. copies
≈ 1.1M–1.8M
1.5x vs typical
SteamSpy 1M–2M
Est. revenue
$7.4M–$20.0M after Steam's cut $13.5M–$30.7M before the cut
$24.99
38k reviews
Very Positive
SpaceAction
Crossout
2017
Est. copies
≈ 2.4M–3.9M
2.9x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
69k reviews
Mostly Positive
Third PersonGun Customization
Need for Speed™ Most Wanted
2020
Est. copies
≈ 703k–1.1M
SteamSpy 1M–2M
Est. revenue
$3.9M–$10.4M after Steam's cut $7.0M–$16.0M before the cut
$19.99
27k reviews
Mostly Positive
RacingMultiplayer
Need for Speed™ Payback
2020
Est. copies
≈ 836k–1.4M
SteamSpy 1M–2M
Est. revenue
$6.9M–$18.5M after Steam's cut $12.5M–$28.5M before the cut
$29.99
32k reviews
Very Positive
RacingOpen World
RAGE 2
2019
Est. copies
≈ 489k–794k
SteamSpy 500k–1M
Est. revenue
$5.4M–$14.4M after Steam's cut $9.8M–$22.2M before the cut
$39.99
17k reviews
Mixed
ActionFPS

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