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How many copies did Vesper: Ether Saga - Episode 1 sell?

Estimated copies sold
≈ 273–443
$1k–$4k after Steam's cut $2k–$6k before Steam's cut
from 11 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Vesper: Ether Saga - Episode 1 and predicted how it would do from its 8 similar games. Every figure here, including Vesper: Ether Saga - Episode 1's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1k–14k
best case 9.3M (Divinity: Original Sin 2 - Definitive Edition)
Games like Vesper: Ether Saga - Episode 1

A typical game among these

≈ 1k–14k copies

≈ $5k–$51k after Steam's cut

from ~102 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

No genre covers most of these similar games. The closest is Fantasy (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Divinity: Original Sin 2 - Definitive Edition at ≈ 7.1M–11.5M copies, ≈ $87.8M–$236.1M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 63 reviews in their first month; the range was 14 to 508.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Fantasy (4 of 8) and Turn-Based Strategy (4 of 8).
The winners
Winners here lead with Tactical RPG + Turn-Based Strategy, priced around $45. The breakout hits carry Tactical RPG + Story Rich + CRPG; a typical game here doesn't.
When they shipped
The similar games span 2016 to 2025, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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