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How many copies did Rogue Voltage sell?

Estimated copies sold
≈ 16k–26k
$72k–$193k after Steam's cut $130k–$296k before Steam's cut
from 657 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Rogue Voltage and predicted how it would do from its 8 similar games. Every figure here, including Rogue Voltage's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 3k–10k
best case 3.4M (Dota Underlords)
Games like Rogue Voltage

A typical game among these

≈ 3k–10k copies

≈ $11k–$24k after Steam's cut

from ~158 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

No genre covers most of these similar games. The closest is Auto Battler (3 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Dota Underlords at ≈ 2.6M–4.3M copies. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 55 reviews in their first month; the range was 5 to 840.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Auto Battler (3 of 8) and Automation (2 of 8).
The winners
Winners here lead with Auto Battler + Tactical. The breakout hits carry Tactical + Turn-Based Tactics + Free to Play; a typical game here doesn't.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Dota Underlords
2019
Est. copies
≈ 2.6M–4.3M
576x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
91k reviews
Very Positive
Free to PlayStrategy
WORLD OF ART JIGSAW PUZZLES
2020
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$12k–$32k after Steam's cut $22k–$49k before Steam's cut
$10.99
158 reviews
Very Positive
PuzzleRelaxing
ShapeHero Factory
2025
Est. copies
≈ 25k–41k
6.4x vs typical
SteamSpy 20k–50k
Est. revenue
$166k–$446k after Steam's cut $302k–$687k before Steam's cut
$23.99
1k reviews
Very Positive
Early AccessBase-Building
Card Engine
2024
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$8k–$22k after Steam's cut $15k–$34k before Steam's cut
$14.99
81 reviews
Very Positive
UtilitiesPhoto Editing
The Last Craftsman
2025
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$5k–$14k after Steam's cut $10k–$22k before Steam's cut
$9.99
79 reviews
Very Positive
Early AccessAdventure
Heroes Showdown
2020
Est. copies
≈ 8k–13k
2.1x vs typical
SteamSpy 100k–200k
Est. revenue
Free
Free
332 reviews
Mostly Positive
StrategyFree to Play
Click To Sail
2022
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$665–$2k after Steam's cut $1k–$3k before Steam's cut
$1.99
49 reviews
Positive
StrategyPixel Graphics
Calculate It
2024
Est. copies
≈ 7k–11k
1.8x vs typical
SteamSpy under 20k
Est. revenue
$13k–$36k after Steam's cut $24k–$55k before Steam's cut
$6.99
280 reviews
Very Positive
Early AccessSimulation

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