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How many copies did Heroes Showdown sell?

Estimated copies sold
≈ 8k–13k
from 332 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Heroes Showdown and predicted how it would do from its 8 similar games. Every figure here, including Heroes Showdown's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 3k–151k
best case 3.4M (Dota Underlords)
Games like Heroes Showdown

A typical game among these

≈ 3k–151k copies

≈ $131k–$2.5M after Steam's cut

from ~191 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

Best case: Dota Underlords at ≈ 2.6M–4.3M copies.

What their first month looked like
About half the games that made it here had over 78 reviews in their first month; the range was 11 to 5k.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Auto Battler (6 of 8) and Competitive (6 of 8).
The winners
Winners here lead with Auto Battler + Tactical.
When they shipped
The similar games span 2019 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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SteamSpy under 20k
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Dota Underlords
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476x vs typical
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Free to PlayStrategy
Royale Age: Battle of Kings
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Sizing up your own game? See how many copies games in its genre usually sell before you build it.