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How many copies did Snail Simulator sell?

Estimated copies sold
≈ 40k–65k
$55k–$148k after Steam's cut $100k–$228k before Steam's cut
from 2k reviews (Overwhelmingly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Snail Simulator and predicted how it would do from its 8 similar games. Every figure here, including Snail Simulator's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 47k–535k
best case 2.4M (A Hat in Time)
Games like Snail Simulator

A typical game among these

≈ 47k–535k copies

≈ $186k–$821k after Steam's cut

from ~6k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: A Hat in Time at ≈ 1.8M–3.0M copies, ≈ $15.2M–$40.8M after Steam's cut.

What their first month looked like
About half the games that made it here had over 678 reviews in their first month; the range was 214 to 3k.
The genre you'd be entering
These games
The similar games share Collectathon (6 of 8) and Crafting (4 of 8).
The winners
Winners here lead with 3D Platformer + Collectathon, priced around $30.
When they shipped
The similar games span 2017 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See how many copies games in its genre usually sell before you build it.