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How many copies did Street Football sell?

Estimated copies sold
≈ 471–766
$26k–$70k after Steam's cut $47k–$107k before Steam's cut
from 19 reviews (Mostly Negative)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Street Football and predicted how it would do from its 8 similar games. Every figure here, including Street Football's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 180k–525k
best case 5.2M (The Binding of Isaac)
Games like Street Football

A typical game among these

≈ 180k–525k copies

≈ $496k–$3.3M after Steam's cut

from ~7k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: The Binding of Isaac at ≈ 4.0M–6.5M copies, ≈ $5.5M–$14.7M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 4k reviews in their first month; the range was 590 to 41k.
The genre you'd be entering
These games
The similar games share Action Roguelike (8 of 8) and Rogue-lite (6 of 8).
The winners
Winners here lead with Action Roguelike, priced around $9. The breakout hits carry Dwarf + PvE + Indie; a typical game here doesn't.
When they shipped
The similar games span 2011 to 2025, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Nova Drift
2024
Est. copies
≈ 364k–592k
2.1x vs typical
SteamSpy 200k–500k
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.5M before Steam's cut
$17.99
15k reviews
Overwhelmingly Positive
Action RoguelikeArena Shooter
Nordic Ashes: Survivors of Ragnarok
2024
Est. copies
≈ 157k–256k
SteamSpy 200k–500k
Est. revenue
$432k–$1.2M after Steam's cut $786k–$1.8M before Steam's cut
$9.99
6k reviews
Very Positive
Action RoguelikeBullet Hell
Deep Rock Galactic: Survivor
2025
Est. copies
≈ 1.2M–2.0M
7.1x vs typical
SteamSpy 1M–2M
Est. revenue
$4.3M–$11.6M after Steam's cut $7.8M–$17.8M before Steam's cut
$12.99
49k reviews
Very Positive
DwarfAction Roguelike
SNKRX
2021
Est. copies
≈ 108k–175k
SteamSpy 50k–100k
Est. revenue
$88k–$238k after Steam's cut $161k–$366k before Steam's cut
$2.99
4k reviews
Very Positive
Action RoguelikeRogue-lite
Pixel Piracy
2014
Est. copies
≈ 412k–669k
SteamSpy 200k–500k
Est. revenue
$1.7M–$4.6M after Steam's cut $3.1M–$7.0M before Steam's cut
$14.99
7k reviews
Mixed
Action RoguelikeSandbox
Hand of Fate
2015
Est. copies
≈ 522k–848k
1.6x vs typical
SteamSpy 500k–1M
Est. revenue
$2.9M–$7.7M after Steam's cut $5.2M–$11.9M before Steam's cut
$19.99
11k reviews
Very Positive
The Binding of Isaac
2011
Est. copies
≈ 4.0M–6.5M
9.2x vs typical
SteamSpy 1M–2M
Est. revenue
$5.5M–$14.7M after Steam's cut $9.9M–$22.6M before Steam's cut
$4.99
63k reviews
Very Positive
Action RoguelikeRogue-like
God Of Weapons
2023
Est. copies
≈ 130k–212k
SteamSpy 200k–500k
Est. revenue
$215k–$577k after Steam's cut $390k–$888k before Steam's cut
$5.99
5k reviews
Very Positive
Action RoguelikeInventory Management

Sizing up your own game? See how many copies games in its genre usually sell before you build it.