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How many copies did Re: LieF ~ Shin'ainaru Anata e~ sell?

Estimated copies sold
≈ 23k–38k
$224k–$601k after Steam's cut $407k–$925k before Steam's cut
from 937 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Re: LieF ~ Shin'ainaru Anata e~ and predicted how it would do from its 8 similar games. Every figure here, including Re: LieF ~ Shin'ainaru Anata e~'s, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 443k–1.3M
best case 3.8M (Mirror 2: Project X)
Games like Re: LieF ~ Shin'ainaru Anata e~

A typical game among these

≈ 443k–1.3M copies

≈ $2.0M–$4.6M after Steam's cut

from ~24k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Mirror 2: Project X at ≈ 2.9M–4.7M copies, ≈ $1.6M–$4.2M after Steam's cut.

What their first month looked like
About half the games that made it here had over 3k reviews in their first month; the range was 163 to 23k.
The genre you'd be entering
These games
The similar games share Visual Novel (8 of 8) and Interactive Fiction (5 of 8).
The winners
Winners here lead with Match 3 + Anime, priced around $2.
When they shipped
Only 1 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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