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How many copies did The Doors of Trithius sell?

Estimated copies sold
≈ 24k–39k
$98k–$264k after Steam's cut $178k–$406k before the cut
from 960 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Doors of Trithius out and predicted the genre from its 8 similar games. Every figure here, including The Doors of Trithius's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 31k–78k
best case 114k (ZED ZONE)

6 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 31k–78k copies
≈ $88k–$442k after Steam's cut
from ~1k reviews
Best case
≈ 87k–141k copies
ZED ZONE · ≈ $286k–$769k after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Rogue-like (6 of 8) and Simulation (5 of 8).
The winners
Winners here lead with Survival + Zombies, priced around $12.
The era
The games you compared span 2016 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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2.3x vs typical
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SurvivalOpen World Survival Craft
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Open WorldSurvival

Sizing up your own game? See what its genre can realistically do before you build it.