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How many copies did Grim Realms sell?

Estimated copies sold
≈ 11k–17k
$44k–$118k after Steam's cut $80k–$181k before Steam's cut
from 428 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Grim Realms and predicted how it would do from its 8 similar games. Every figure here, including Grim Realms's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 391k–864k
best case 9.9M (RimWorld)
Games like Grim Realms

A typical game among these

≈ 391k–864k copies

≈ $3.9M–$9.6M after Steam's cut

from ~12k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: RimWorld at ≈ 7.6M–12.3M copies, ≈ $72.7M–$195.4M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 13k reviews in their first month; the range was 4k to 21k.
The genre you'd be entering
These games
The similar games share Colony Sim (8 of 8) and Base-Building (6 of 8).
The winners
Winners here lead with Colony Sim + Base-Building, priced around $35. The breakout hits carry Management + Building; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2026, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

RimWorld
2018
Est. copies
≈ 7.6M–12.3M
22x vs typical
SteamSpy 5M–10M
Est. revenue
$72.7M–$195.4M after Steam's cut $132.2M–$300.7M before Steam's cut
$34.99
249k reviews
Overwhelmingly Positive
Colony SimBase-Building
Space Haven
2026
Est. copies
≈ 277k–450k
SteamSpy 200k–500k
Est. revenue
$1.9M–$5.1M after Steam's cut $3.5M–$7.9M before Steam's cut
$24.99
11k reviews
Very Positive
Base-BuildingSpace
Stranded: Alien Dawn
2023
Est. copies
≈ 286k–464k
SteamSpy 200k–500k
Est. revenue
$2.8M–$7.4M after Steam's cut $5.0M–$11.4M before Steam's cut
$34.99
12k reviews
Very Positive
SurvivalBase-Building
Kingdoms and Castles
2017
Est. copies
≈ 1.1M–1.8M
2.7x vs typical
SteamSpy 1M–2M
Est. revenue
$6.0M–$16.0M after Steam's cut $10.8M–$24.6M before Steam's cut
$19.99
32k reviews
Very Positive
Planetbase
2015
Est. copies
≈ 511k–830k
SteamSpy 1M–2M
Est. revenue
$2.1M–$5.7M after Steam's cut $3.8M–$8.7M before Steam's cut
$14.99
10k reviews
Mostly Positive
Dwarf Fortress
2022
Est. copies
≈ 783k–1.3M
2.7x vs typical
SteamSpy 2M–5M
Est. revenue
$6.5M–$17.4M after Steam's cut $11.7M–$26.7M before Steam's cut
$29.99
32k reviews
Very Positive
DwarfColony Sim
Colony Survival
2017
Est. copies
≈ 310k–504k
SteamSpy 200k–500k
Est. revenue
$2.1M–$5.7M after Steam's cut $3.9M–$8.8M before Steam's cut
$24.95
9k reviews
Very Positive
Going Medieval
2026
Est. copies
≈ 535k–869k
1.9x vs typical
SteamSpy 500k–1M
Est. revenue
$4.4M–$11.9M after Steam's cut $8.0M–$18.2M before Steam's cut
$29.99
22k reviews
Very Positive
RPGEarly Access

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