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wishvane

How many copies did STONKS-9800: Stock Market Simulator sell?

Estimated copies sold
≈ 74k–120k
$203k–$545k after Steam's cut $369k–$839k before the cut
from 3k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left STONKS-9800: Stock Market Simulator out and predicted the genre from its 8 similar games. Every figure here, including STONKS-9800: Stock Market Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.5M–4.7M
best case 40.0M (Wallpaper Engine)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 3.5M–4.7M copies
≈ $35.1M–$54.1M after Steam's cut
from ~118k reviews
Best case
≈ 30.5M–49.6M copies
Wallpaper Engine · ≈ $41.9M–$112.5M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Simulation (4 of 8) and First-Person (3 of 8).
The winners
Winners here lead with Anime + First-Person, priced around $5. The breakout hits carry Anime + First-Person + Mature; a typical game here doesn't.
The era
The games you compared span 2017 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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8.5x vs typical
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VRSoftware

Sizing up your own game? See what its genre can realistically do before you build it.