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How many copies did Karakuri-kun: A Japanese Tale sell?

Estimated copies sold
≈ 149–242
$81–$219 after Steam's cut $148–$337 before Steam's cut
from 6 reviews (6 user reviews)
Only 6 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Karakuri-kun: A Japanese Tale and predicted how it would do from its 8 similar games. Every figure here, including Karakuri-kun: A Japanese Tale's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 42k–104k
best case 74k (MEMOLOGY: GOYDA)
Games like Karakuri-kun: A Japanese Tale

A typical game among these

≈ 42k–104k copies

≈ $207k–$304k after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

6 of the 8 similar games are hits.

No genre covers most of these similar games. The closest is JRPG (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: MEMOLOGY: GOYDA at ≈ 56k–91k copies, ≈ $31k–$83k after Steam's cut.

What their first month looked like
The games that made it here had under 2k reviews in their first month.
The genre you'd be entering
These games
The similar games share JRPG (4 of 8) and Anime (3 of 8).
The winners
Winners here lead with Memes + Parody , priced around $2.
When they shipped
The similar games span 2013 to 2026, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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TriviaEducation

Sizing up your own game? See how many copies games in its genre usually sell before you build it.