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How many copies did Grand Theft Auto: Vice City – The Definitive Edition sell?

Estimated copies sold
≈ 237k–385k
$3.9M–$10.5M after Steam's cut $7.1M–$16.2M before Steam's cut
from 10k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Grand Theft Auto: Vice City – The Definitive Edition and predicted how it would do from its 8 similar games. Every figure here, including Grand Theft Auto: Vice City – The Definitive Edition's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 2k–266k
best case 713k (Red Dead Redemption)
Games like Grand Theft Auto: Vice City – The Definitive Edition

A typical game among these

≈ 2k–266k copies

≈ $439k–$7.8M after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

5 of the 8 similar games are hits.

Best case: Red Dead Redemption at ≈ 543k–883k copies, ≈ $7.5M–$20.1M after Steam's cut.

What their first month looked like
About half the games that made it here had over 648 reviews in their first month; the range was 1 to 5k.
The genre you'd be entering
These games
The similar games share Action-Adventure (8 of 8) and Third-Person Shooter (8 of 8).
The winners
Winners here lead with Open World + Western, priced around $50.
When they shipped
Only 3 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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