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How many copies did Exo Mayhem: A Supervillain Experience sell?

Estimated copies sold
≈ 273–443
$2k–$4k after Steam's cut $3k–$6k before Steam's cut
from 11 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Exo Mayhem: A Supervillain Experience and predicted how it would do from its 8 similar games. Every figure here, including Exo Mayhem: A Supervillain Experience's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 114k–367k
best case 1.3M (Just Cause 4 Reloaded)
Games like Exo Mayhem: A Supervillain Experience

A typical game among these

≈ 114k–367k copies

≈ $678k–$5.9M after Steam's cut

from ~4k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Just Cause 4 Reloaded at ≈ 982k–1.6M copies.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 386 to 3k.
The genre you'd be entering
These games
The similar games share Open World (6 of 8) and Sandbox (6 of 8).
The winners
Winners here lead with Open World + Destruction.
When they shipped
The similar games span 2018 to 2026, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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