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How many copies did World for Two sell?

Estimated copies sold
≈ 2k–3k
$7k–$19k after Steam's cut $13k–$29k before Steam's cut
from 74 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid World for Two and predicted how it would do from its 8 similar games. Every figure here, including World for Two's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 2k–14k
best case 37k (INCISION)
Games like World for Two

A typical game among these

≈ 2k–14k copies

≈ $10k–$50k after Steam's cut

from ~107 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

No genre covers most of these similar games. The closest is Sci-fi (3 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: INCISION at ≈ 28k–46k copies, ≈ $116k–$313k after Steam's cut.

What their first month looked like
About half the games that made it here had over 45 reviews in their first month; the range was 21 to 813.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Sci-fi (3 of 8) and Detective (2 of 8).
The winners
Winners here lead with Boomer Shooter + 1990's, priced around $15.
When they shipped
Only 3 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See how many copies games in its genre usually sell before you build it.