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How many copies did Ctrl Alt Ego sell?

Estimated copies sold
≈ 19k–31k
$104k–$278k after Steam's cut $188k–$428k before the cut
from 785 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Ctrl Alt Ego out and predicted the genre from its 8 similar games. Every figure here, including Ctrl Alt Ego's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 458k–2.0M
best case 4.2M (Teardown)
The Sandbox genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 458k–2.0M copies
≈ $4.4M–$23.7M after Steam's cut
from ~28k reviews
Best case
≈ 3.2M–5.2M copies
Teardown · ≈ $26.5M–$71.1M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Sandbox (6 of 8) and Simulation (4 of 8).
The winners
Winners here lead with Destruction + Physics, priced around $30.
The era
Only 1 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

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StealthAssassin
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NudityMature
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DestructionPhysics
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DetectiveImmersive Sim

Sizing up your own game? See what its genre can realistically do before you build it.