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How many copies did Ctrl Alt Ego sell?

Estimated copies sold
≈ 20k–33k
$110k–$296k after Steam's cut $200k–$456k before Steam's cut
from 808 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Ctrl Alt Ego and predicted how it would do from its 8 similar games. Every figure here, including Ctrl Alt Ego's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 480k–2.1M
best case 4.4M (Teardown)
Games like Ctrl Alt Ego

A typical game among these

≈ 480k–2.1M copies

≈ $4.6M–$18.1M after Steam's cut

from ~28k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Teardown at ≈ 3.4M–5.5M copies, ≈ $27.9M–$75.0M after Steam's cut.

What their first month looked like
About half the games that made it here had over 6k reviews in their first month; the range was 1k to 38k.
The genre you'd be entering
These games
The similar games share Sandbox (6 of 8) and Simulation (4 of 8).
The winners
Winners here lead with Destruction + Physics, priced around $30.
When they shipped
Only 1 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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1.9x vs typical
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Sizing up your own game? See how many copies games in its genre usually sell before you build it.