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wishvane

How many copies did Super Retro Fighter sell?

Estimated copies sold
≈ 2k–4k
$7k–$19k after Steam's cut $13k–$29k before the cut
from 87 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Super Retro Fighter out and predicted the genre from its 8 similar games. Every figure here, including Super Retro Fighter's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 95k–181k
best case 323k (Bit Blaster XL)

7 of your 8 similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 95k–181k copies
≈ $254k–$361k after Steam's cut
from ~3k reviews
Best case
≈ 246k–400k copies
Bit Blaster XL · ≈ $67k–$180k after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Bullet Hell (6 of 8) and Shoot 'Em Up (6 of 8).
The winners
Winners here lead with Bullet Hell + Shoot 'Em Up, priced around $1.
The era
The games you compared span 2012 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Jets'n'Guns Gold
2014
Est. copies
≈ 80k–129k
SteamSpy 200k–500k
Est. revenue
$175k–$470k after Steam's cut $318k–$724k before the cut
$7.99
2k reviews
Very Positive
Shoot 'Em UpGreat Soundtrack
Cyberhunt
2017
Est. copies
≈ 100k–162k
SteamSpy 500k–1M
Est. revenue
$137k–$368k after Steam's cut $249k–$567k before the cut
$4.99
3k reviews
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IndieAction
Sky Force Reloaded
2017
Est. copies
≈ 94k–153k
SteamSpy 200k–500k
Est. revenue
$258k–$694k after Steam's cut $469k–$1.1M before the cut
$9.99
3k reviews
Very Positive
Shoot 'Em UpArcade
Bit Blaster XL
2016
Est. copies
≈ 246k–400k
2.2x vs typical
SteamSpy 500k–1M
Est. revenue
$67k–$180k after Steam's cut $122k–$277k before the cut
$0.99
6k reviews
Overwhelmingly Positive
Bullet HellShoot 'Em Up
Planes, Bullets and Vodka
2016
Est. copies
≈ 122k–198k
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Est. revenue
$167k–$450k after Steam's cut $304k–$692k before the cut
$4.99
3k reviews
Very Positive
CasualAction
Project Warlock
2018
Est. copies
≈ 187k–304k
2.2x vs typical
SteamSpy 200k–500k
Est. revenue
$617k–$1.7M after Steam's cut $1.1M–$2.6M before the cut
$12.00
6k reviews
Very Positive
Boomer ShooterFPS
Titan Attacks!
2012
Est. copies
≈ 51k–83k
SteamSpy 50k–100k
Est. revenue
$140k–$376k after Steam's cut $254k–$578k before the cut
$9.99
978 reviews
Very Positive
Arena ShooterSide Scroller
Be My Horde
2024
Est. copies
≈ 50k–81k
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$9.99
2k reviews
Very Positive
Action RoguelikeRogue-lite

Sizing up your own game? See what its genre can realistically do before you build it.