Sign in
wishvane

How many copies did Fruit Ninja VR 2 sell?

Estimated copies sold
≈ 2k–4k
$17k–$45k after Steam's cut $30k–$69k before Steam's cut
from 98 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Fruit Ninja VR 2 and predicted how it would do from its 8 similar games. Every figure here, including Fruit Ninja VR 2's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 19k–154k
best case 826k (Rocksmith® 2014 Edition REMASTERED LEARN & PLAY)
Games like Fruit Ninja VR 2

A typical game among these

≈ 19k–154k copies

≈ $48k–$368k after Steam's cut

from ~1k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

4 of the 8 similar games are hits.

Best case: Rocksmith® 2014 Edition REMASTERED LEARN & PLAY at ≈ 629k–1.0M copies, ≈ $1.7M–$4.6M after Steam's cut.

What their first month looked like
About half the games that made it here had over 257 reviews in their first month; the range was 84 to 23k.
The genre you'd be entering
These games
The similar games share Music (7 of 8) and Rhythm (7 of 8).
The winners
Winners here lead with Music + Education, priced around $10.
When they shipped
The similar games span 2012 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Paradiddle
2022
Est. copies
≈ 17k–28k
SteamSpy 20k–50k
Est. revenue
$117k–$314k after Steam's cut $212k–$483k before Steam's cut
$24.99
685 reviews
Very Positive
VRMusic
MUSYNX
2018
Est. copies
≈ 207k–336k
6.6x vs typical
SteamSpy 200k–500k
Est. revenue
$227k–$610k after Steam's cut $413k–$939k before Steam's cut
$3.99
7k reviews
Very Positive
RhythmMusic
Malody V
2023
Est. copies
≈ 16k–26k
SteamSpy 20k–50k
Est. revenue
$13k–$35k after Steam's cut $24k–$54k before Steam's cut
$2.99
640 reviews
Mostly Positive
CasualRhythm
Drums Rock
2023
Est. copies
≈ 12k–19k
SteamSpy under 20k
Est. revenue
$65k–$174k after Steam's cut $117k–$267k before Steam's cut
$19.99
474 reviews
Very Positive
VRRhythm
Rocksmith™
2012
Est. copies
≈ 87k–142k
SteamSpy 200k–500k
Est. revenue
Free
Free
1k reviews
Very Positive
MusicSimulation
FUSER™
2020
Est. copies
≈ 36k–58k
SteamSpy 20k–50k
Est. revenue
Free
Free
1k reviews
Very Positive
MusicCasual
DesktopMMD4:Born to Dance
2022
Est. copies
≈ 6k–10k
SteamSpy under 20k
Est. revenue
$7k–$18k after Steam's cut $12k–$28k before Steam's cut
$3.99
251 reviews
Mostly Positive
CasualSimulation
Rocksmith® 2014 Edition REMASTERED LEARN & PLAY
2024
Est. copies
≈ 629k–1.0M
25x vs typical
SteamSpy 500k–1M
Est. revenue
$1.7M–$4.6M after Steam's cut $3.1M–$7.1M before Steam's cut
$9.99
25k reviews
Very Positive
MusicEducation

Sizing up your own game? See how many copies games in its genre usually sell before you build it.