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How many copies did Malody V sell?

Estimated copies sold
≈ 16k–26k
$13k–$35k after Steam's cut $24k–$54k before Steam's cut
from 640 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Malody V and predicted how it would do from its 8 similar games. Every figure here, including Malody V's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 6k–10k
best case 272k (MUSYNX)
Games like Malody V

A typical game among these

≈ 6k–10k copies

≈ $45k–$80k after Steam's cut

from ~197 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

Best case: MUSYNX at ≈ 207k–336k copies, ≈ $227k–$610k after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 38 reviews in their first month; the range was 27 to 189.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Rhythm (8 of 8) and Music (6 of 8).
The winners
Winners here lead with Rhythm + Music, priced around $4. The breakout hits carry Anime + Difficult + Singleplayer; a typical game here doesn't.
When they shipped
The similar games span 2016 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

MUSYNX
2018
Est. copies
≈ 207k–336k
35x vs typical
SteamSpy 200k–500k
Est. revenue
$227k–$610k after Steam's cut $413k–$939k before Steam's cut
$3.99
7k reviews
Very Positive
RhythmMusic
Dance Dash
2023
Est. copies
≈ 5k–8k
SteamSpy under 20k
Est. revenue
$27k–$72k after Steam's cut $49k–$111k before Steam's cut
$19.99
197 reviews
Very Positive
Early AccessRhythm
Polynomial 2 - Universe of the Music
2016
Est. copies
≈ 6k–11k
SteamSpy under 20k
Est. revenue
$21k–$58k after Steam's cut $39k–$89k before Steam's cut
$11.99
156 reviews
Very Positive
IndieAction
OhShape
2019
Est. copies
≈ 8k–13k
SteamSpy 20k–50k
Est. revenue
$45k–$120k after Steam's cut $81k–$185k before Steam's cut
$19.99
282 reviews
Mostly Positive
SportsVR
Drums Rock
2023
Est. copies
≈ 12k–19k
2.4x vs typical
SteamSpy under 20k
Est. revenue
$65k–$174k after Steam's cut $117k–$267k before Steam's cut
$19.99
474 reviews
Very Positive
VRRhythm
DvDrum, Ultimate Drum Simulator!
2017
Est. copies
≈ 4k–7k
SteamSpy 20k–50k
Est. revenue
$30k–$82k after Steam's cut $55k–$126k before Steam's cut
$24.99
129 reviews
Very Positive
SimulationCasual
Chimpology
2017
Est. copies
≈ 4k–7k
SteamSpy 100k–200k
Est. revenue
$2k–$6k after Steam's cut $4k–$10k before Steam's cut
$1.99
123 reviews
Very Positive
TypingArcade
Spikair Volleyball
2023
Est. copies
≈ 8k–13k
1.6x vs typical
SteamSpy under 20k
Est. revenue
$42k–$114k after Steam's cut $77k–$175k before Steam's cut
$19.99
311 reviews
Very Positive
VolleyballSports

Sizing up your own game? See how many copies games in its genre usually sell before you build it.