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How many copies did Polynomial 2 - Universe of the Music sell?

Estimated copies sold
≈ 6k–11k
$21k–$58k after Steam's cut $39k–$89k before Steam's cut
from 156 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Polynomial 2 - Universe of the Music and predicted how it would do from its 8 similar games. Every figure here, including Polynomial 2 - Universe of the Music's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 132k–162k
best case 172k (Exo One)
Games like Polynomial 2 - Universe of the Music

A typical game among these

≈ 132k–162k copies

≈ $189k–$711k after Steam's cut

from ~5k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: Exo One at ≈ 131k–213k copies, ≈ $612k–$1.6M after Steam's cut.

What their first month looked like
About half the games that made it here had over 153 reviews in their first month; the range was 61 to 2k.
The genre you'd be entering
These games
The similar games share Space (5 of 8) and Sci-fi (3 of 8).
The winners
Winners here lead with Exploration + Space, priced around $17.
When they shipped
The similar games span 2010 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Thunder Ray
2023
Est. copies
≈ 8k–13k
too small to compare
SteamSpy under 20k
Est. revenue
$32k–$87k after Steam's cut $59k–$134k before Steam's cut
$14.99
316 reviews
Mostly Positive
ActionCasual
Exo One
2021
Est. copies
≈ 131k–213k
SteamSpy 200k–500k
Est. revenue
$612k–$1.6M after Steam's cut $1.1M–$2.5M before Steam's cut
$16.99
5k reviews
Very Positive
AtmosphericExploration
Immortal Defense
2015
Est. copies
≈ 11k–17k
too small to compare
SteamSpy under 20k
Est. revenue
$29k–$79k after Steam's cut $53k–$121k before Steam's cut
$9.99
218 reviews
Very Positive
IndieStrategy
Shatter
2010
Est. copies
≈ 85k–138k
SteamSpy 200k–500k
Est. revenue
$46k–$125k after Steam's cut $84k–$192k before Steam's cut
$1.99
1k reviews
Very Positive
Great SoundtrackIndie
AMID EVIL VR
2023
Est. copies
≈ 7k–12k
too small to compare
SteamSpy 20k–50k
Est. revenue
$39k–$106k after Steam's cut $71k–$162k before Steam's cut
$19.99
288 reviews
Very Positive
Arena ShooterBoomer Shooter
Cosmonious High
2022
Est. copies
≈ 7k–12k
too small to compare
SteamSpy 20k–50k
Est. revenue
$39k–$106k after Steam's cut $72k–$163k before Steam's cut
$19.99
289 reviews
Very Positive
VRAdventure
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2019
Est. copies
≈ 5k–7k
too small to compare
SteamSpy 20k–50k
Est. revenue
$19k–$51k after Steam's cut $34k–$78k before Steam's cut
$14.99
159 reviews
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IndieNature
Picayune Dreams
2023
Est. copies
≈ 116k–188k
SteamSpy 100k–200k
Est. revenue
$159k–$427k after Steam's cut $289k–$657k before Steam's cut
$4.99
5k reviews
Overwhelmingly Positive
Bullet HellPsychedelic

Sizing up your own game? See how many copies games in its genre usually sell before you build it.