Sign in
wishvane

How many copies did Epitasis sell?

Estimated copies sold
≈ 5k–7k
$19k–$51k after Steam's cut $34k–$78k before Steam's cut
from 159 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Epitasis and predicted how it would do from its 8 similar games. Every figure here, including Epitasis's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 86k–317k
best case 306k (Carto)
Games like Epitasis

A typical game among these

≈ 86k–317k copies

≈ $529k–$1.7M after Steam's cut

from ~5k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Carto at ≈ 233k–379k copies, ≈ $1.3M–$3.4M after Steam's cut.

What their first month looked like
About half the games that made it here had over 399 reviews in their first month; the range was 165 to 1k.
The genre you'd be entering
These games
The similar games share Exploration (6 of 8) and Puzzle (5 of 8).
The winners
Winners here lead with Puzzle + Exploration, priced around $20.
When they shipped
The similar games span 2013 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Haven Park
2021
Est. copies
≈ 28k–45k
SteamSpy 20k–50k
Est. revenue
$69k–$186k after Steam's cut $126k–$286k before Steam's cut
$8.99
1k reviews
Very Positive
AdventureCasual
Niche - a genetics survival game
2017
Est. copies
≈ 180k–293k
SteamSpy 200k–500k
Est. revenue
$891k–$2.4M after Steam's cut $1.6M–$3.7M before Steam's cut
$17.99
5k reviews
Very Positive
Turn-Based StrategyAdventure
Flower
2019
Est. copies
≈ 148k–240k
SteamSpy 200k–500k
Est. revenue
$284k–$763k after Steam's cut $516k–$1.2M before Steam's cut
$6.99
5k reviews
Mostly Positive
ImmersiveRelaxing
Ogu and the Secret Forest
2024
Est. copies
≈ 52k–84k
SteamSpy 100k–200k
Est. revenue
$356k–$957k after Steam's cut $647k–$1.5M before Steam's cut
$24.99
2k reviews
Very Positive
AdventureAction
Morphopolis
2014
Est. copies
≈ 272k–441k
SteamSpy 500k–1M
Est. revenue
$298k–$801k after Steam's cut $542k–$1.2M before Steam's cut
$3.99
5k reviews
Very Positive
PuzzleIndie
AER Memories of Old
2017
Est. copies
≈ 266k–433k
1.6x vs typical
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.5M before Steam's cut
$14.99
8k reviews
Very Positive
AdventureExploration
Toki Tori 2+
2013
Est. copies
≈ 70k–113k
SteamSpy 100k–200k
Est. revenue
$288k–$774k after Steam's cut $523k–$1.2M before Steam's cut
$14.99
1k reviews
Very Positive
Puzzle-PlatformerChoose Your Own Adventure
Carto
2020
Est. copies
≈ 233k–379k
1.9x vs typical
SteamSpy 100k–200k
Est. revenue
$1.3M–$3.4M after Steam's cut $2.3M–$5.3M before Steam's cut
$19.99
9k reviews
Overwhelmingly Positive
IndieCute

Sizing up your own game? See how many copies games in its genre usually sell before you build it.