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How many copies did OhShape sell?

Estimated copies sold
≈ 8k–13k
$45k–$120k after Steam's cut $81k–$185k before Steam's cut
from 282 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid OhShape and predicted how it would do from its 8 similar games. Every figure here, including OhShape's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 2k–13k
best case 2.9M (Beat Saber)
Games like OhShape

A typical game among these

≈ 2k–13k copies

≈ $18k–$98k after Steam's cut

from ~145 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

Best case: Beat Saber at ≈ 2.2M–3.6M copies, ≈ $12.1M–$32.5M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 88 reviews in their first month; the range was 18 to 191.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Rhythm (8 of 8) and VR (8 of 8).
The winners
Winners here lead with VR + Rhythm, priced around $20. The breakout hits carry Moddable + Difficult + First-Person; a typical game here doesn't.
When they shipped
Only 1 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

BOXVR
2019
Est. copies
≈ 47k–76k
11x vs typical
SteamSpy 100k–200k
Est. revenue
$386k–$1.0M after Steam's cut $702k–$1.6M before Steam's cut
$29.99
2k reviews
Mostly Positive
SportsIndie
PowerBeatsVR - VR Fitness
2020
Est. copies
≈ 14k–23k
3.9x vs typical
SteamSpy 20k–50k
Est. revenue
$77k–$206k after Steam's cut $139k–$317k before Steam's cut
$19.99
562 reviews
Very Positive
SportsAction
SOUNDART
2020
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$10k–$27k after Steam's cut $18k–$42k before Steam's cut
$19.99
74 reviews
Mostly Positive
SportsCasual
Beat Saber
2019
Est. copies
≈ 2.2M–3.6M
527x vs typical
SteamSpy 2M–5M
Est. revenue
$12.1M–$32.5M after Steam's cut $22.0M–$50.0M before Steam's cut
$19.99
76k reviews
Overwhelmingly Positive
VRRhythm
Holodance
2020
Est. copies
≈ 5k–9k
SteamSpy under 20k
Est. revenue
$29k–$79k after Steam's cut $53k–$121k before Steam's cut
$19.99
215 reviews
Very Positive
RhythmMusic
DrumBeats VR
2024
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$15k–$40k after Steam's cut $27k–$61k before Steam's cut
$14.99
145 reviews
Mixed
RhythmAudio Production
Blast Beat
2022
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$7k–$18k after Steam's cut $12k–$28k before Steam's cut
$19.99
49 reviews
Positive
ActionRhythm
Box To The Beat VR
2023
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$9k–$25k after Steam's cut $17k–$38k before Steam's cut
$19.99
67 reviews
Very Positive
VRRhythm

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