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wishvane

How many copies did SOUNDART sell?

Estimated copies sold
≈ 2k–3k
$11k–$29k after Steam's cut $20k–$44k before the cut
from 74 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left SOUNDART out and predicted the genre from its 8 similar games. Every figure here, including SOUNDART's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 11k–19k
best case 2.9M (Beat Saber)
The Music genre

3 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 11k–19k copies
≈ $83k–$150k after Steam's cut
from ~362 reviews
Best case
≈ 2.2M–3.6M copies
Beat Saber · ≈ $18.1M–$48.6M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Music (8 of 8) and Rhythm (7 of 8).
The winners
Winners here lead with Music + Rhythm, priced around $30. The breakout hits carry Singleplayer; a typical game here doesn't.
The era
The games you compared span 2016 to 2022, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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VRRhythm

Sizing up your own game? See what its genre can realistically do before you build it.