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How many copies did SOUNDART sell?

Estimated copies sold
≈ 2k–3k
$10k–$27k after Steam's cut $18k–$42k before Steam's cut
from 74 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid SOUNDART and predicted how it would do from its 8 similar games. Every figure here, including SOUNDART's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 11k–18k
best case 2.9M (Beat Saber)
Games like SOUNDART

A typical game among these

≈ 11k–18k copies

≈ $82k–$141k after Steam's cut

from ~362 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: Beat Saber at ≈ 2.2M–3.6M copies, ≈ $12.1M–$32.5M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 191 reviews in their first month; the range was 165 to 244.
The genre you'd be entering
These games
The similar games share Music (8 of 8) and Rhythm (7 of 8).
The winners
Winners here lead with Music + Rhythm, priced around $25. The breakout hits carry Singleplayer; a typical game here doesn't.
When they shipped
The similar games span 2016 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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1.6x vs typical
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VRRhythm
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RhythmMusic
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≈ 8k–13k
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Est. revenue
$45k–$120k after Steam's cut $81k–$185k before Steam's cut
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Just Dance 2017
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≈ 84k–136k
5.6x vs typical
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Free
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MusicMultiplayer
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Est. copies
≈ 47k–76k
4.5x vs typical
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SportsIndie
Beat Saber
2019
Est. copies
≈ 2.2M–3.6M
211x vs typical
SteamSpy 2M–5M
Est. revenue
$12.1M–$32.5M after Steam's cut $22.0M–$50.0M before Steam's cut
$19.99
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Overwhelmingly Positive
VRRhythm

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