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How many copies did Audio Trip sell?

Estimated copies sold
≈ 9k–15k
$49k–$133k after Steam's cut $90k–$204k before Steam's cut
from 362 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Audio Trip and predicted how it would do from its 8 similar games. Every figure here, including Audio Trip's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 89k–218k
best case 4.7M (Soundpad)
Games like Audio Trip

A typical game among these

≈ 89k–218k copies

≈ $884k–$1.5M after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Soundpad at ≈ 3.6M–5.9M copies, ≈ $4.9M–$13.3M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Music (8 of 8) and Rhythm (6 of 8).
The winners
Winners here lead with Music, priced around $12. The breakout hits carry Utilities + Audio Production + Software; a typical game here doesn't.
When they shipped
None of the similar games shipped in the last two years; the newest is from 2019. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 36 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Soundpad
2017
Est. copies
≈ 3.6M–5.9M
44x vs typical
SteamSpy 2M–5M
Est. revenue
$4.9M–$13.3M after Steam's cut $9.0M–$20.5M before Steam's cut
$4.99
105k reviews
Overwhelmingly Positive
UtilitiesAudio Production
McOsu
2017
Est. copies
≈ 220k–358k
2.7x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
6k reviews
Very Positive
RhythmFree to Play
NEKOPALIVE
2016
Est. copies
≈ 62k–101k
SteamSpy 200k–500k
Est. revenue
Free
Free
1k reviews
Very Positive
AnimeFree to Play
Thumper
2016
Est. copies
≈ 184k–299k
1.9x vs typical
SteamSpy 200k–500k
Est. revenue
$1.0M–$2.7M after Steam's cut $1.8M–$4.2M before Steam's cut
$19.99
4k reviews
Very Positive
RhythmIndie
Audioshield
2016
Est. copies
≈ 114k–185k
SteamSpy 100k–200k
Est. revenue
$626k–$1.7M after Steam's cut $1.1M–$2.6M before Steam's cut
$19.99
3k reviews
Very Positive
IndieVR
Just Dance 2017
2016
Est. copies
≈ 84k–136k
SteamSpy 50k–100k
Est. revenue
Free
Free
2k reviews
Mostly Positive
MusicMultiplayer
Beat Saber
2019
Est. copies
≈ 2.2M–3.6M
32x vs typical
SteamSpy 2M–5M
Est. revenue
$12.1M–$32.5M after Steam's cut $22.0M–$50.0M before Steam's cut
$19.99
76k reviews
Overwhelmingly Positive
VRRhythm
Synth Riders
2019
Est. copies
≈ 48k–78k
SteamSpy 100k–200k
Est. revenue
$332k–$892k after Steam's cut $603k–$1.4M before Steam's cut
$24.99
2k reviews
Very Positive
VRRhythm

Sizing up your own game? See how many copies games in its genre usually sell before you build it.